-//===-- Module.cpp - Implement the Module class ------------------*- C++ -*--=//
+//===-- Module.cpp - Implement the Module class ---------------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
//
// This file implements the Module class for the VMCore library.
//
//===----------------------------------------------------------------------===//
-#include "llvm/ValueHolderImpl.h"
-#include "llvm/InstrTypes.h"
-#include "llvm/BasicBlock.h"
-#include "llvm/Method.h"
#include "llvm/Module.h"
+#include "llvm/InstrTypes.h"
+#include "llvm/Constants.h"
+#include "llvm/DerivedTypes.h"
+#include "Support/STLExtras.h"
+#include "Support/LeakDetector.h"
+#include "SymbolTableListTraitsImpl.h"
+#include <algorithm>
+#include <cstdarg>
+#include <iostream>
+#include <map>
+using namespace llvm;
+
+//===----------------------------------------------------------------------===//
+// Methods to implement the globals and functions lists.
+//
+
+Function *ilist_traits<Function>::createNode() {
+ FunctionType *FTy =
+ FunctionType::get(Type::VoidTy, std::vector<const Type*>(), false);
+ Function *Ret = new Function(FTy, GlobalValue::ExternalLinkage);
+ // This should not be garbage monitored.
+ LeakDetector::removeGarbageObject(Ret);
+ return Ret;
+}
+GlobalVariable *ilist_traits<GlobalVariable>::createNode() {
+ GlobalVariable *Ret = new GlobalVariable(Type::IntTy, false,
+ GlobalValue::ExternalLinkage);
+ // This should not be garbage monitored.
+ LeakDetector::removeGarbageObject(Ret);
+ return Ret;
+}
-// Instantiate Templates - This ugliness is the price we have to pay
-// for having a DefHolderImpl.h file seperate from DefHolder.h! :(
+iplist<Function> &ilist_traits<Function>::getList(Module *M) {
+ return M->getFunctionList();
+}
+iplist<GlobalVariable> &ilist_traits<GlobalVariable>::getList(Module *M) {
+ return M->getGlobalList();
+}
+
+// Explicit instantiations of SymbolTableListTraits since some of the methods
+// are not in the public header file...
+template class SymbolTableListTraits<GlobalVariable, Module, Module>;
+template class SymbolTableListTraits<Function, Module, Module>;
+
+//===----------------------------------------------------------------------===//
+// Primitive Module methods.
//
-template class ValueHolder<Method, Module>;
-Module::Module()
- : SymTabValue(0/*TODO: REAL TYPE*/, Value::ModuleVal, ""),
- MethodList(this, this) {
+Module::Module(const std::string &MID)
+ : ModuleID(MID), Endian(AnyEndianness), PtrSize(AnyPointerSize) {
+ FunctionList.setItemParent(this);
+ FunctionList.setParent(this);
+ GlobalList.setItemParent(this);
+ GlobalList.setParent(this);
+ SymTab = new SymbolTable();
}
Module::~Module() {
dropAllReferences();
- MethodList.delete_all();
- MethodList.setParent(0);
+ GlobalList.clear();
+ GlobalList.setParent(0);
+ FunctionList.clear();
+ FunctionList.setParent(0);
+ LibraryList.clear();
+ delete SymTab;
}
+// Module::dump() - Allow printing from debugger
+void Module::dump() const {
+ print(std::cerr);
+}
-// dropAllReferences() - This function causes all the subinstructions to "let
-// go" of all references that they are maintaining. This allows one to
-// 'delete' a whole class at a time, even though there may be circular
-// references... first all references are dropped, and all use counts go to
-// zero. Then everything is delete'd for real. Note that no operations are
-// valid on an object that has "dropped all references", except operator
-// delete.
+//===----------------------------------------------------------------------===//
+// Methods for easy access to the functions in the module.
+//
+
+// getOrInsertFunction - Look up the specified function in the module symbol
+// table. If it does not exist, add a prototype for the function and return
+// it. This is nice because it allows most passes to get away with not handling
+// the symbol table directly for this common task.
+//
+Function *Module::getOrInsertFunction(const std::string &Name,
+ const FunctionType *Ty) {
+ SymbolTable &SymTab = getSymbolTable();
+
+ // See if we have a definitions for the specified function already...
+ if (Value *V = SymTab.lookup(PointerType::get(Ty), Name)) {
+ return cast<Function>(V); // Yup, got it
+ } else { // Nope, add one
+ Function *New = new Function(Ty, GlobalVariable::ExternalLinkage, Name);
+ FunctionList.push_back(New);
+ return New; // Return the new prototype...
+ }
+}
+
+// getOrInsertFunction - Look up the specified function in the module symbol
+// table. If it does not exist, add a prototype for the function and return it.
+// This version of the method takes a null terminated list of function
+// arguments, which makes it easier for clients to use.
+//
+Function *Module::getOrInsertFunction(const std::string &Name,
+ const Type *RetTy, ...) {
+ va_list Args;
+ va_start(Args, RetTy);
+
+ // Build the list of argument types...
+ std::vector<const Type*> ArgTys;
+ while (const Type *ArgTy = va_arg(Args, const Type*))
+ ArgTys.push_back(ArgTy);
+
+ va_end(Args);
+
+ // Build the function type and chain to the other getOrInsertFunction...
+ return getOrInsertFunction(Name, FunctionType::get(RetTy, ArgTys, false));
+}
+
+
+// getFunction - Look up the specified function in the module symbol table.
+// If it does not exist, return null.
+//
+Function *Module::getFunction(const std::string &Name, const FunctionType *Ty) {
+ SymbolTable &SymTab = getSymbolTable();
+ return cast_or_null<Function>(SymTab.lookup(PointerType::get(Ty), Name));
+}
+
+
+/// getMainFunction - This function looks up main efficiently. This is such a
+/// common case, that it is a method in Module. If main cannot be found, a
+/// null pointer is returned.
+///
+Function *Module::getMainFunction() {
+ std::vector<const Type*> Params;
+
+ // int main(void)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
+ Params, false)))
+ return F;
+
+ // void main(void)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
+ Params, false)))
+ return F;
+
+ Params.push_back(Type::IntTy);
+
+ // int main(int argc)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
+ Params, false)))
+ return F;
+
+ // void main(int argc)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
+ Params, false)))
+ return F;
+
+ for (unsigned i = 0; i != 2; ++i) { // Check argv and envp
+ Params.push_back(PointerType::get(PointerType::get(Type::SByteTy)));
+
+ // int main(int argc, char **argv)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
+ Params, false)))
+ return F;
+
+ // void main(int argc, char **argv)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
+ Params, false)))
+ return F;
+ }
+
+ // Ok, try to find main the hard way...
+ return getNamedFunction("main");
+}
+
+/// getNamedFunction - Return the first function in the module with the
+/// specified name, of arbitrary type. This method returns null if a function
+/// with the specified name is not found.
+///
+Function *Module::getNamedFunction(const std::string &Name) {
+ // Loop over all of the functions, looking for the function desired
+ Function *Found = 0;
+ for (iterator I = begin(), E = end(); I != E; ++I)
+ if (I->getName() == Name)
+ if (I->isExternal())
+ Found = I;
+ else
+ return I;
+ return Found; // Non-external function not found...
+}
+
+//===----------------------------------------------------------------------===//
+// Methods for easy access to the global variables in the module.
+//
+
+/// getGlobalVariable - Look up the specified global variable in the module
+/// symbol table. If it does not exist, return null. Note that this only
+/// returns a global variable if it does not have internal linkage. The type
+/// argument should be the underlying type of the global, ie, it should not
+/// have the top-level PointerType, which represents the address of the
+/// global.
+///
+GlobalVariable *Module::getGlobalVariable(const std::string &Name,
+ const Type *Ty) {
+ if (Value *V = getSymbolTable().lookup(PointerType::get(Ty), Name)) {
+ GlobalVariable *Result = cast<GlobalVariable>(V);
+ if (!Result->hasInternalLinkage())
+ return Result;
+ }
+ return 0;
+}
+
+
+
+//===----------------------------------------------------------------------===//
+// Methods for easy access to the types in the module.
+//
+
+
+// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
+// there is already an entry for this name, true is returned and the symbol
+// table is not modified.
+//
+bool Module::addTypeName(const std::string &Name, const Type *Ty) {
+ SymbolTable &ST = getSymbolTable();
+
+ if (ST.lookupType(Name)) return true; // Already in symtab...
+
+ // Not in symbol table? Set the name with the Symtab as an argument so the
+ // type knows what to update...
+ ST.insert(Name, Ty);
+
+ return false;
+}
+
+/// getTypeByName - Return the type with the specified name in this module, or
+/// null if there is none by that name.
+const Type *Module::getTypeByName(const std::string &Name) const {
+ const SymbolTable &ST = getSymbolTable();
+ return cast_or_null<Type>(ST.lookupType(Name));
+}
+
+// getTypeName - If there is at least one entry in the symbol table for the
+// specified type, return it.
+//
+std::string Module::getTypeName(const Type *Ty) const {
+ const SymbolTable &ST = getSymbolTable();
+
+ SymbolTable::type_const_iterator TI = ST.type_begin();
+ SymbolTable::type_const_iterator TE = ST.type_end();
+ if ( TI == TE ) return ""; // No names for types
+
+ while (TI != TE && TI->second != Ty)
+ ++TI;
+
+ if (TI != TE) // Must have found an entry!
+ return TI->first;
+ return ""; // Must not have found anything...
+}
+
+
+//===----------------------------------------------------------------------===//
+// Other module related stuff.
+//
+
+
+// dropAllReferences() - This function causes all the subelementss to "let go"
+// of all references that they are maintaining. This allows one to 'delete' a
+// whole module at a time, even though there may be circular references... first
+// all references are dropped, and all use counts go to zero. Then everything
+// is deleted for real. Note that no operations are valid on an object that
+// has "dropped all references", except operator delete.
//
void Module::dropAllReferences() {
- MethodListType::iterator MI = MethodList.begin();
- for (; MI != MethodList.end(); ++MI)
- (*MI)->dropAllReferences();
+ for(Module::iterator I = begin(), E = end(); I != E; ++I)
+ I->dropAllReferences();
+
+ for(Module::giterator I = gbegin(), E = gend(); I != E; ++I)
+ I->dropAllReferences();
}
+