#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "Support/STLExtras.h"
+#include "Support/LeakDetector.h"
#include "SymbolTableListTraitsImpl.h"
#include <algorithm>
#include <map>
Function *ilist_traits<Function>::createNode() {
- return new Function(FunctionType::get(Type::VoidTy,std::vector<const Type*>(),
- false), false);
+ FunctionType *FTy =
+ FunctionType::get(Type::VoidTy, std::vector<const Type*>(), false);
+ Function *Ret = new Function(FTy, false);
+ // This should not be garbage monitored.
+ LeakDetector::removeGarbageObject(Ret);
+ return Ret;
}
GlobalVariable *ilist_traits<GlobalVariable>::createNode() {
- return new GlobalVariable(Type::IntTy, false, false);
+ GlobalVariable *Ret = new GlobalVariable(Type::IntTy, false, false);
+ // This should not be garbage monitored.
+ LeakDetector::removeGarbageObject(Ret);
+ return Ret;
}
iplist<Function> &ilist_traits<Function>::getList(Module *M) {
}
SymbolTable *Module::getSymbolTableSure() {
- if (!SymTab) SymTab = new SymbolTable(0);
+ if (!SymTab) SymTab = new SymbolTable();
return SymTab;
}
return false;
}
+/// getMainFunction - This function looks up main efficiently. This is such a
+/// common case, that it is a method in Module. If main cannot be found, a
+/// null pointer is returned.
+///
+Function *Module::getMainFunction() {
+ std::vector<const Type*> Params;
+
+ // int main(void)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
+ Params, false)))
+ return F;
+
+ // void main(void)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
+ Params, false)))
+ return F;
+
+ Params.push_back(Type::IntTy);
+
+ // int main(int argc)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
+ Params, false)))
+ return F;
+
+ // void main(int argc)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
+ Params, false)))
+ return F;
+
+ for (unsigned i = 0; i != 2; ++i) { // Check argv and envp
+ Params.push_back(PointerType::get(PointerType::get(Type::SByteTy)));
+
+ // int main(int argc, char **argv)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
+ Params, false)))
+ return F;
+
+ // void main(int argc, char **argv)...
+ if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
+ Params, false)))
+ return F;
+ }
+
+ // Ok, try to find main the hard way...
+ return getNamedFunction("main");
+}
+
+/// getNamedFunction - Return the first function in the module with the
+/// specified name, of arbitrary type. This method returns null if a function
+/// with the specified name is not found.
+///
+Function *Module::getNamedFunction(const std::string &Name) {
+ // Loop over all of the functions, looking for the function desired
+ for (iterator I = begin(), E = end(); I != E; ++I)
+ if (I->getName() == Name)
+ return I;
+ return 0; // function not found...
+}
+
+
+
// getTypeName - If there is at least one entry in the symbol table for the
// specified type, return it.
//