// the symbol table directly for this common task.
//
Constant *Module::getOrInsertFunction(const std::string &Name,
- const FunctionType *Ty) {
+ const FunctionType *Ty,
+ AttrListPtr AttributeList) {
ValueSymbolTable &SymTab = getValueSymbolTable();
// See if we have a definition for the specified function already.
if (F == 0) {
// Nope, add it
Function *New = Function::Create(Ty, GlobalVariable::ExternalLinkage, Name);
+ if (!New->isIntrinsic()) // Intrinsics get attrs set on construction
+ New->setAttributes(AttributeList);
FunctionList.push_back(New);
return New; // Return the new prototype.
}
return F;
}
+Constant *Module::getOrInsertFunction(const std::string &Name,
+ const FunctionType *Ty) {
+ AttrListPtr AttributeList = AttrListPtr::get((AttributeWithIndex *)0, 0);
+ return getOrInsertFunction(Name, Ty, AttributeList);
+}
+
// getOrInsertFunction - Look up the specified function in the module symbol
// table. If it does not exist, add a prototype for the function and return it.
// This version of the method takes a null terminated list of function
// arguments, which makes it easier for clients to use.
//
Constant *Module::getOrInsertFunction(const std::string &Name,
+ AttrListPtr AttributeList,
const Type *RetTy, ...) {
va_list Args;
va_start(Args, RetTy);
va_end(Args);
// Build the function type and chain to the other getOrInsertFunction...
- return getOrInsertFunction(Name, FunctionType::get(RetTy, ArgTys, false));
+ return getOrInsertFunction(Name, FunctionType::get(RetTy, ArgTys, false),
+ AttributeList);
}
+Constant *Module::getOrInsertFunction(const std::string &Name,
+ const Type *RetTy, ...) {
+ va_list Args;
+ va_start(Args, RetTy);
+
+ // Build the list of argument types...
+ std::vector<const Type*> ArgTys;
+ while (const Type *ArgTy = va_arg(Args, const Type*))
+ ArgTys.push_back(ArgTy);
+
+ va_end(Args);
+
+ // Build the function type and chain to the other getOrInsertFunction...
+ return getOrInsertFunction(Name, FunctionType::get(RetTy, ArgTys, false),
+ AttrListPtr::get((AttributeWithIndex *)0, 0));
+}
// getFunction - Look up the specified function in the module symbol table.
// If it does not exist, return null.
return 0;
}
+/// getOrInsertGlobal - Look up the specified global in the module symbol table.
+/// 1. If it does not exist, add a declaration of the global and return it.
+/// 2. Else, the global exists but has the wrong type: return the function
+/// with a constantexpr cast to the right type.
+/// 3. Finally, if the existing global is the correct delclaration, return the
+/// existing global.
+Constant *Module::getOrInsertGlobal(const std::string &Name, const Type *Ty) {
+ ValueSymbolTable &SymTab = getValueSymbolTable();
+
+ // See if we have a definition for the specified global already.
+ GlobalVariable *GV = dyn_cast_or_null<GlobalVariable>(SymTab.lookup(Name));
+ if (GV == 0) {
+ // Nope, add it
+ GlobalVariable *New =
+ new GlobalVariable(Ty, false, GlobalVariable::ExternalLinkage, 0, Name);
+ GlobalList.push_back(New);
+ return New; // Return the new declaration.
+ }
+
+ // If the variable exists but has the wrong type, return a bitcast to the
+ // right type.
+ if (GV->getType() != PointerType::getUnqual(Ty))
+ return ConstantExpr::getBitCast(GV, PointerType::getUnqual(Ty));
+
+ // Otherwise, we just found the existing function or a prototype.
+ return GV;
+}
+
//===----------------------------------------------------------------------===//
// Methods for easy access to the global variables in the module.
//