#include "llvm/Support/Mutex.h"
#include "llvm/ADT/StringMap.h"
#include <algorithm>
-#include <cstdio>
#include <map>
using namespace llvm;
public:
static char ID;
- explicit BBPassManager(int Depth)
- : PMDataManager(Depth), FunctionPass(ID) {}
+ explicit BBPassManager()
+ : PMDataManager(), FunctionPass(ID) {}
/// Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the function, and if so, return true.
// Print passes managed by this manager
void dumpPassStructure(unsigned Offset) {
- llvm::dbgs() << std::string(Offset*2, ' ') << "BasicBlockPass Manager\n";
+ llvm::dbgs().indent(Offset*2) << "BasicBlockPass Manager\n";
for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
BasicBlockPass *BP = getContainedPass(Index);
BP->dumpPassStructure(Offset + 1);
bool wasRun;
public:
static char ID;
- explicit FunctionPassManagerImpl(int Depth) :
- Pass(PT_PassManager, ID), PMDataManager(Depth),
- PMTopLevelManager(new FPPassManager(1)), wasRun(false) {}
+ explicit FunctionPassManagerImpl() :
+ Pass(PT_PassManager, ID), PMDataManager(),
+ PMTopLevelManager(new FPPassManager()), wasRun(false) {}
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
class MPPassManager : public Pass, public PMDataManager {
public:
static char ID;
- explicit MPPassManager(int Depth) :
- Pass(PT_PassManager, ID), PMDataManager(Depth) { }
+ explicit MPPassManager() :
+ Pass(PT_PassManager, ID), PMDataManager() { }
// Delete on the fly managers.
virtual ~MPPassManager() {
// Print passes managed by this manager
void dumpPassStructure(unsigned Offset) {
- llvm::dbgs() << std::string(Offset*2, ' ') << "ModulePass Manager\n";
+ llvm::dbgs().indent(Offset*2) << "ModulePass Manager\n";
for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
ModulePass *MP = getContainedPass(Index);
MP->dumpPassStructure(Offset + 1);
public:
static char ID;
- explicit PassManagerImpl(int Depth) :
- Pass(PT_PassManager, ID), PMDataManager(Depth),
- PMTopLevelManager(new MPPassManager(1)) {}
+ explicit PassManagerImpl() :
+ Pass(PT_PassManager, ID), PMDataManager(),
+ PMTopLevelManager(new MPPassManager()) {}
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// Create new Function pass manager
FunctionPassManager::FunctionPassManager(Module *m) : M(m) {
- FPM = new FunctionPassManagerImpl(0);
+ FPM = new FunctionPassManagerImpl();
// FPM is the top level manager.
FPM->setTopLevelManager(FPM);
FunctionPassManagerImpl *FPP = OnTheFlyManagers[P];
if (!FPP) {
- FPP = new FunctionPassManagerImpl(0);
+ FPP = new FunctionPassManagerImpl();
// FPP is the top level manager.
FPP->setTopLevelManager(FPP);
FPP->add(RequiredPass);
// Register P as the last user of RequiredPass.
- SmallVector<Pass *, 1> LU;
- LU.push_back(RequiredPass);
- FPP->setLastUser(LU, P);
+ if (RequiredPass) {
+ SmallVector<Pass *, 1> LU;
+ LU.push_back(RequiredPass);
+ FPP->setLastUser(LU, P);
+ }
}
/// Return function pass corresponding to PassInfo PI, that is
/// Create new pass manager
PassManager::PassManager() {
- PM = new PassManagerImpl(0);
+ PM = new PassManagerImpl();
// PM is the top level manager
PM->setTopLevelManager(PM);
}
// Push PM on the stack and set its top level manager.
void PMStack::push(PMDataManager *PM) {
assert(PM && "Unable to push. Pass Manager expected");
+ assert(PM->getDepth()==0 && "Pass Manager depth set too early");
if (!this->empty()) {
+ assert(PM->getPassManagerType() > this->top()->getPassManagerType()
+ && "pushing bad pass manager to PMStack");
PMTopLevelManager *TPM = this->top()->getTopLevelManager();
assert(TPM && "Unable to find top level manager");
TPM->addIndirectPassManager(PM);
PM->setTopLevelManager(TPM);
+ PM->setDepth(this->top()->getDepth()+1);
+ }
+ else {
+ assert((PM->getPassManagerType() == PMT_ModulePassManager
+ || PM->getPassManagerType() == PMT_FunctionPassManager)
+ && "pushing bad pass manager to PMStack");
+ PM->setDepth(1);
}
S.push_back(PM);
void PMStack::dump() const {
for (std::vector<PMDataManager *>::const_iterator I = S.begin(),
E = S.end(); I != E; ++I)
- printf("%s ", (*I)->getAsPass()->getPassName());
+ dbgs() << (*I)->getAsPass()->getPassName() << ' ';
if (!S.empty())
- printf("\n");
+ dbgs() << '\n';
}
/// Find appropriate Module Pass Manager in the PM Stack and
PMDataManager *PMD = PMS.top();
// [1] Create new Function Pass Manager
- FPP = new FPPassManager(PMD->getDepth() + 1);
+ FPP = new FPPassManager();
FPP->populateInheritedAnalysis(PMS);
// [2] Set up new manager's top level manager
PMDataManager *PMD = PMS.top();
// [1] Create new Basic Block Manager
- BBP = new BBPassManager(PMD->getDepth() + 1);
+ BBP = new BBPassManager();
// [2] Set up new manager's top level manager
// Basic Block Pass Manager does not live by itself