-//===- llvm/PassManager.h - Container for Passes -----------------*- C++ -*--=//
+//===- PassManagerT.h - Container for Passes ---------------------*- C++ -*--=//
//
-// This file defines the PassManager class. This class is used to hold,
+// This file defines the PassManagerT class. This class is used to hold,
// maintain, and optimize execution of Pass's. The PassManager class ensures
// that analysis results are available before a pass runs, and that Pass's are
// destroyed when the PassManager is destroyed.
//
-// The PassManagerT template is instantiated three times to do its job.
+// The PassManagerT template is instantiated three times to do its job. The
+// public PassManager class is a Pimpl around the PassManagerT<Module> interface
+// to avoid having all of the PassManager clients being exposed to the
+// implementation details herein.
//
//===----------------------------------------------------------------------===//
-#ifndef LLVM_PASSMANAGER_H
-#define LLVM_PASSMANAGER_H
+#ifndef LLVM_PASSMANAGER_T_H
+#define LLVM_PASSMANAGER_T_H
#include "llvm/Pass.h"
-#include <string>
+#include "Support/CommandLine.h"
+#include <algorithm>
+#include <iostream>
+class Annotable;
-// PassManager - Top level PassManagerT instantiation intended to be used.
-typedef PassManagerT<Module> PassManager;
+//===----------------------------------------------------------------------===//
+// Pass debugging information. Often it is useful to find out what pass is
+// running when a crash occurs in a utility. When this library is compiled with
+// debugging on, a command line option (--debug-pass) is enabled that causes the
+// pass name to be printed before it executes.
+//
+
+// Different debug levels that can be enabled...
+enum PassDebugLevel {
+ None, Arguments, Structure, Executions, Details
+};
+static cl::opt<enum PassDebugLevel>
+PassDebugging("debug-pass", cl::Hidden,
+ cl::desc("Print PassManager debugging information"),
+ cl::values(
+ clEnumVal(None , "disable debug output"),
+ clEnumVal(Arguments , "print pass arguments to pass to 'opt'"),
+ clEnumVal(Structure , "print pass structure before run()"),
+ clEnumVal(Executions, "print pass name before it is executed"),
+ clEnumVal(Details , "print pass details when it is executed"),
+ 0));
//===----------------------------------------------------------------------===//
-// PMDebug class - a set of debugging functions that are enabled when compiling
-// with -g on. If compiling at -O, all functions are inlined noops.
+// PMDebug class - a set of debugging functions, that are not to be
+// instantiated by the template.
//
struct PMDebug {
-#ifdef NDEBUG
- inline static void PrintPassStructure(Pass *) {}
- inline static void PrintPassInformation(unsigned,const char*,Pass*,Value*) {}
- inline static void PrintAnalysisSetInfo(unsigned,const char*,
- const Pass::AnalysisSet &) {}
-#else
- // If compiled in debug mode, these functions can be enabled by setting
- // -debug-pass on the command line of the tool being used.
+ static void PerformPassStartupStuff(Pass *P) {
+ // If debugging is enabled, print out argument information...
+ if (PassDebugging >= Arguments) {
+ std::cerr << "Pass Arguments: ";
+ PrintArgumentInformation(P);
+ std::cerr << "\n";
+
+ // Print the pass execution structure
+ if (PassDebugging >= Structure)
+ P->dumpPassStructure();
+ }
+ }
+
+ static void PrintArgumentInformation(const Pass *P);
+ static void PrintPassInformation(unsigned,const char*,Pass *, Annotable *);
+ static void PrintAnalysisSetInfo(unsigned,const char*,Pass *P,
+ const std::vector<AnalysisID> &);
+};
+
+
+//===----------------------------------------------------------------------===//
+// TimingInfo Class - This class is used to calculate information about the
+// amount of time each pass takes to execute. This only happens when
+// -time-passes is enabled on the command line.
+//
+struct TimeRecord { // TimeRecord - Data we collect and print for each pass
+ double Elapsed; // Wall clock time elapsed in seconds
+ double UserTime; // User time elapsed
+ double SystemTime; // System time elapsed
+ unsigned long MaxRSS; // Maximum resident set size (in bytes)
+ unsigned long RSSTemp; // Temp for calculating maxrss
+
+ TimeRecord() : Elapsed(0), UserTime(0), SystemTime(0), MaxRSS(0) {}
+ void passStart(const TimeRecord &T);
+ void passEnd(const TimeRecord &T);
+ void sum(const TimeRecord &TR);
+ bool operator<(const TimeRecord &TR) const {
+ return UserTime+SystemTime < TR.UserTime+TR.SystemTime;
+ }
+
+ void print(const char *PassName, const TimeRecord &TotalTime) const;
+};
+
+class TimingInfo {
+ std::map<Pass*, TimeRecord> TimingData;
+ TimingInfo() {} // Private ctor, must use create member
+public:
+ // Create method. If Timing is enabled, this creates and returns a new timing
+ // object, otherwise it returns null.
//
- static void PrintPassStructure(Pass *P);
- static void PrintPassInformation(unsigned,const char*,Pass *, Value *);
- static void PrintAnalysisSetInfo(unsigned,const char*,const Pass::AnalysisSet&);
-#endif
+ static TimingInfo *create();
+
+ // TimingDtor - Print out information about timing information
+ ~TimingInfo();
+
+ void passStarted(Pass *P);
+ void passEnded(Pass *P);
};
//
template<typename UnitType>
class PassManagerT : public PassManagerTraits<UnitType>,public AnalysisResolver{
- typedef typename PassManagerTraits<UnitType>::PassClass PassClass;
- typedef typename PassManagerTraits<UnitType>::SubPassClass SubPassClass;
- typedef typename PassManagerTraits<UnitType>::BatcherClass BatcherClass;
- typedef typename PassManagerTraits<UnitType>::ParentClass ParentClass;
- typedef PassManagerTraits<UnitType> Traits;
+ typedef PassManagerTraits<UnitType> Traits;
+ typedef typename Traits::PassClass PassClass;
+ typedef typename Traits::SubPassClass SubPassClass;
+ typedef typename Traits::BatcherClass BatcherClass;
+ typedef typename Traits::ParentClass ParentClass;
- friend typename PassManagerTraits<UnitType>::PassClass;
- friend typename PassManagerTraits<UnitType>::SubPassClass;
- friend class PassManagerTraits<UnitType>;
+ friend typename Traits::PassClass;
+ friend typename Traits::SubPassClass;
+ friend class Traits;
- std::vector<PassClass*> Passes; // List of pass's to run
+ std::vector<PassClass*> Passes; // List of passes to run
// The parent of this pass manager...
- const ParentClass *Parent;
+ ParentClass * const Parent;
// The current batcher if one is in use, or null
BatcherClass *Batcher;
//
std::map<AnalysisID, Pass*> CurrentAnalyses;
+ // LastUseOf - This map keeps track of the last usage in our pipeline of a
+ // particular pass. When executing passes, the memory for .first is free'd
+ // after .second is run.
+ //
+ std::map<Pass*, Pass*> LastUseOf;
+
public:
PassManagerT(ParentClass *Par = 0) : Parent(Par), Batcher(0) {}
~PassManagerT() {
// Delete all of the contained passes...
- for (std::vector<PassClass*>::iterator I = Passes.begin(), E = Passes.end();
- I != E; ++I)
+ for (typename std::vector<PassClass*>::iterator
+ I = Passes.begin(), E = Passes.end(); I != E; ++I)
delete *I;
}
closeBatcher();
CurrentAnalyses.clear();
+ // LastUserOf - This contains the inverted LastUseOfMap...
+ std::map<Pass *, std::vector<Pass*> > LastUserOf;
+ for (std::map<Pass*, Pass*>::iterator I = LastUseOf.begin(),
+ E = LastUseOf.end(); I != E; ++I)
+ LastUserOf[I->second].push_back(I->first);
+
+
// Output debug information...
- if (Parent == 0) PMDebug::PrintPassStructure(this);
+ if (Parent == 0) PMDebug::PerformPassStartupStuff(this);
// Run all of the passes
for (unsigned i = 0, e = Passes.size(); i < e; ++i) {
PassClass *P = Passes[i];
- PMDebug::PrintPassInformation(getDepth(), "Executing Pass", P, (Value*)M);
+ PMDebug::PrintPassInformation(getDepth(), "Executing Pass", P,
+ (Annotable*)M);
// Get information about what analyses the pass uses...
- std::vector<AnalysisID> Required, Destroyed, Provided;
- P->getAnalysisUsageInfo(Required, Destroyed, Provided);
-
- PMDebug::PrintAnalysisSetInfo(getDepth(), "Required", Required);
+ AnalysisUsage AnUsage;
+ P->getAnalysisUsage(AnUsage);
+ PMDebug::PrintAnalysisSetInfo(getDepth(), "Required", P,
+ AnUsage.getRequiredSet());
#ifndef NDEBUG
// All Required analyses should be available to the pass as it runs!
- for (Pass::AnalysisSet::iterator I = Required.begin(),
- E = Required.end(); I != E; ++I) {
+ for (std::vector<AnalysisID>::const_iterator
+ I = AnUsage.getRequiredSet().begin(),
+ E = AnUsage.getRequiredSet().end(); I != E; ++I) {
assert(getAnalysisOrNullUp(*I) && "Analysis used but not available!");
}
#endif
// Run the sub pass!
- MadeChanges |= Traits::runPass(P, M);
-
- PMDebug::PrintAnalysisSetInfo(getDepth(), "Destroyed", Destroyed);
- PMDebug::PrintAnalysisSetInfo(getDepth(), "Provided", Provided);
+ startPass(P);
+ bool Changed = runPass(P, M);
+ endPass(P);
+ MadeChanges |= Changed;
+
+ if (Changed)
+ PMDebug::PrintPassInformation(getDepth()+1, "Made Modification", P,
+ (Annotable*)M);
+ PMDebug::PrintAnalysisSetInfo(getDepth(), "Preserved", P,
+ AnUsage.getPreservedSet());
+
+
+ // Erase all analyses not in the preserved set...
+ if (!AnUsage.preservesAll()) {
+ const std::vector<AnalysisID> &PreservedSet = AnUsage.getPreservedSet();
+ for (std::map<AnalysisID, Pass*>::iterator I = CurrentAnalyses.begin(),
+ E = CurrentAnalyses.end(); I != E; )
+ if (std::find(PreservedSet.begin(), PreservedSet.end(), I->first) !=
+ PreservedSet.end())
+ ++I; // This analysis is preserved, leave it in the available set...
+ else {
+#if MAP_DOESNT_HAVE_BROKEN_ERASE_MEMBER
+ I = CurrentAnalyses.erase(I); // Analysis not preserved!
+#else
+ // GCC 2.95.3 STL doesn't have correct erase member!
+ CurrentAnalyses.erase(I);
+ I = CurrentAnalyses.begin();
+#endif
+ }
+ }
- // Erase all analyses in the destroyed set...
- for (Pass::AnalysisSet::iterator I = Destroyed.begin(),
- E = Destroyed.end(); I != E; ++I)
- CurrentAnalyses.erase(*I);
-
- // Add all analyses in the provided set...
- for (Pass::AnalysisSet::iterator I = Provided.begin(),
- E = Provided.end(); I != E; ++I)
- CurrentAnalyses[*I] = P;
+ // Add the current pass to the set of passes that have been run, and are
+ // thus available to users.
+ //
+ if (const PassInfo *PI = P->getPassInfo())
+ CurrentAnalyses[PI] = P;
+
+ // Free memory for any passes that we are the last use of...
+ std::vector<Pass*> &DeadPass = LastUserOf[P];
+ for (std::vector<Pass*>::iterator I = DeadPass.begin(),E = DeadPass.end();
+ I != E; ++I) {
+ PMDebug::PrintPassInformation(getDepth()+1, "Freeing Pass", *I,
+ (Annotable*)M);
+ (*I)->releaseMemory();
+ }
}
return MadeChanges;
}
- // add - Add a pass to the queue of passes to run. This passes ownership of
- // the Pass to the PassManager. When the PassManager is destroyed, the pass
- // will be destroyed as well, so there is no need to delete the pass. Also,
- // all passes MUST be new'd.
- //
- void add(PassClass *P) {
- // Get information about what analyses the pass uses...
- std::vector<AnalysisID> Required, Destroyed, Provided;
- P->getAnalysisUsageInfo(Required, Destroyed, Provided);
-
- // Loop over all of the analyses used by this pass,
- for (std::vector<AnalysisID>::iterator I = Required.begin(),
- E = Required.end(); I != E; ++I) {
- if (getAnalysisOrNullDown(*I) == 0)
- add((PassClass*)I->createPass());
- }
-
- // Tell the pass to add itself to this PassManager... the way it does so
- // depends on the class of the pass, and is critical to laying out passes in
- // an optimal order..
- //
- P->addToPassManager(this, Destroyed, Provided);
- }
-
-#ifndef NDEBUG
// dumpPassStructure - Implement the -debug-passes=PassStructure option
virtual void dumpPassStructure(unsigned Offset = 0) {
- std::cerr << std::string(Offset*2, ' ') << "Pass Manager\n";
- for (std::vector<PassClass*>::iterator I = Passes.begin(), E = Passes.end();
- I != E; ++I)
- (*I)->dumpPassStructure(Offset+1);
+ std::cerr << std::string(Offset*2, ' ') << Traits::getPMName()
+ << " Pass Manager\n";
+ for (typename std::vector<PassClass*>::iterator
+ I = Passes.begin(), E = Passes.end(); I != E; ++I) {
+ PassClass *P = *I;
+ P->dumpPassStructure(Offset+1);
+
+ // Loop through and see which classes are destroyed after this one...
+ for (std::map<Pass*, Pass*>::iterator I = LastUseOf.begin(),
+ E = LastUseOf.end(); I != E; ++I) {
+ if (P == I->second) {
+ std::cerr << "--" << std::string(Offset*2, ' ');
+ I->first->dumpPassStructure(0);
+ }
+ }
+ }
}
-#endif
-public:
- Pass *getAnalysisOrNullDown(AnalysisID ID) {
- std::map<AnalysisID, Pass*>::iterator I = CurrentAnalyses.find(ID);
+ Pass *getAnalysisOrNullDown(AnalysisID ID) const {
+ std::map<AnalysisID, Pass*>::const_iterator I = CurrentAnalyses.find(ID);
if (I == CurrentAnalyses.end()) {
if (Batcher)
return ((AnalysisResolver*)Batcher)->getAnalysisOrNullDown(ID);
return I->second;
}
- Pass *getAnalysisOrNullUp(AnalysisID ID) {
- std::map<AnalysisID, Pass*>::iterator I = CurrentAnalyses.find(ID);
+ Pass *getAnalysisOrNullUp(AnalysisID ID) const {
+ std::map<AnalysisID, Pass*>::const_iterator I = CurrentAnalyses.find(ID);
if (I == CurrentAnalyses.end()) {
if (Parent)
- return ((AnalysisResolver*)Parent)->getAnalysisOrNullUp(ID);
+ return Parent->getAnalysisOrNullUp(ID);
return 0;
}
return I->second;
}
+ // {start/end}Pass - Called when a pass is started, it just propogates
+ // information up to the top level PassManagerT object to tell it that a pass
+ // has started or ended. This is used to gather timing information about
+ // passes.
+ //
+ void startPass(Pass *P) {
+ if (Parent) Parent->startPass(P);
+ else PassStarted(P);
+ }
+ void endPass(Pass *P) {
+ if (Parent) Parent->endPass(P);
+ else PassEnded(P);
+ }
+
+ // markPassUsed - Inform higher level pass managers (and ourselves)
+ // that these analyses are being used by this pass. This is used to
+ // make sure that analyses are not free'd before we have to use
+ // them...
+ //
+ void markPassUsed(AnalysisID P, Pass *User) {
+ std::map<AnalysisID, Pass*>::iterator I = CurrentAnalyses.find(P);
+ if (I != CurrentAnalyses.end()) {
+ LastUseOf[I->second] = User; // Local pass, extend the lifetime
+ } else {
+ // Pass not in current available set, must be a higher level pass
+ // available to us, propogate to parent pass manager... We tell the
+ // parent that we (the passmanager) are using the analysis so that it
+ // frees the analysis AFTER this pass manager runs.
+ //
+ assert(Parent != 0 && "Pass available but not found! "
+ "Did your analysis pass 'Provide' itself?");
+ Parent->markPassUsed(P, this);
+ }
+ }
+
+ // Return the number of parent PassManagers that exist
virtual unsigned getDepth() const {
if (Parent == 0) return 0;
- return 1 + ((AnalysisResolver*)Parent)->getDepth();
+ return 1 + Parent->getDepth();
+ }
+
+ virtual unsigned getNumContainedPasses() const { return Passes.size(); }
+ virtual const Pass *getContainedPass(unsigned N) const {
+ assert(N < Passes.size() && "Pass number out of range!");
+ return Passes[N];
+ }
+
+ // add - Add a pass to the queue of passes to run. This passes ownership of
+ // the Pass to the PassManager. When the PassManager is destroyed, the pass
+ // will be destroyed as well, so there is no need to delete the pass. This
+ // implies that all passes MUST be new'd.
+ //
+ void add(PassClass *P) {
+ // Get information about what analyses the pass uses...
+ AnalysisUsage AnUsage;
+ P->getAnalysisUsage(AnUsage);
+ const std::vector<AnalysisID> &Required = AnUsage.getRequiredSet();
+
+ // Loop over all of the analyses used by this pass,
+ for (std::vector<AnalysisID>::const_iterator I = Required.begin(),
+ E = Required.end(); I != E; ++I) {
+ if (getAnalysisOrNullDown(*I) == 0)
+ add((PassClass*)(*I)->createPass());
+ }
+
+ // Tell the pass to add itself to this PassManager... the way it does so
+ // depends on the class of the pass, and is critical to laying out passes in
+ // an optimal order..
+ //
+ P->addToPassManager(this, AnUsage);
}
private:
//
// For generic Pass subclasses (which are interprocedural passes), we simply
// add the pass to the end of the pass list and terminate any accumulation of
- // MethodPasses that are present.
+ // FunctionPass's that are present.
//
- void addPass(PassClass *P, Pass::AnalysisSet &Destroyed,
- Pass::AnalysisSet &Provided) {
- // Providers are analysis classes which are forbidden to modify the module
- // they are operating on, so they are allowed to be reordered to before the
- // batcher...
+ void addPass(PassClass *P, AnalysisUsage &AnUsage) {
+ const std::vector<AnalysisID> &RequiredSet = AnUsage.getRequiredSet();
+
+ // FIXME: If this pass being added isn't killed by any of the passes in the
+ // batcher class then we can reorder to pass to execute before the batcher
+ // does, which will potentially allow us to batch more passes!
//
- if (Batcher && Provided.empty())
+ //const std::vector<AnalysisID> &ProvidedSet = AnUsage.getProvidedSet();
+ if (Batcher /*&& ProvidedSet.empty()*/)
closeBatcher(); // This pass cannot be batched!
// Set the Resolver instance variable in the Pass so that it knows where to
setAnalysisResolver(P, this);
Passes.push_back(P);
- // Erase all analyses in the destroyed set...
- for (std::vector<AnalysisID>::iterator I = Destroyed.begin(),
- E = Destroyed.end(); I != E; ++I)
- CurrentAnalyses.erase(*I);
+ // Inform higher level pass managers (and ourselves) that these analyses are
+ // being used by this pass. This is used to make sure that analyses are not
+ // free'd before we have to use them...
+ //
+ for (std::vector<AnalysisID>::const_iterator I = RequiredSet.begin(),
+ E = RequiredSet.end(); I != E; ++I)
+ markPassUsed(*I, P); // Mark *I as used by P
+
+ // Erase all analyses not in the preserved set...
+ if (!AnUsage.preservesAll()) {
+ const std::vector<AnalysisID> &PreservedSet = AnUsage.getPreservedSet();
+ for (std::map<AnalysisID, Pass*>::iterator I = CurrentAnalyses.begin(),
+ E = CurrentAnalyses.end(); I != E; )
+ if (std::find(PreservedSet.begin(), PreservedSet.end(), I->first) !=
+ PreservedSet.end())
+ ++I; // This analysis is preserved, leave it in the available set...
+ else {
+#if MAP_DOESNT_HAVE_BROKEN_ERASE_MEMBER
+ I = CurrentAnalyses.erase(I); // Analysis not preserved!
+#else
+ CurrentAnalyses.erase(I);// GCC 2.95.3 STL doesn't have correct erase!
+ I = CurrentAnalyses.begin();
+#endif
+ }
+ }
+
+ // Add this pass to the currently available set...
+ if (const PassInfo *PI = P->getPassInfo())
+ CurrentAnalyses[PI] = P;
- // Add all analyses in the provided set...
- for (std::vector<AnalysisID>::iterator I = Provided.begin(),
- E = Provided.end(); I != E; ++I)
- CurrentAnalyses[*I] = P;
+ // For now assume that our results are never used...
+ LastUseOf[P] = P;
}
- // For MethodPass subclasses, we must be sure to batch the MethodPasses
- // together in a MethodPassBatcher object so that all of the analyses are run
- // together a method at a time.
+ // For FunctionPass subclasses, we must be sure to batch the FunctionPass's
+ // together in a BatcherClass object so that all of the analyses are run
+ // together a function at a time.
//
- void addPass(SubPassClass *MP, Pass::AnalysisSet &Destroyed,
- Pass::AnalysisSet &Provided) {
+ void addPass(SubPassClass *MP, AnalysisUsage &AnUsage) {
if (Batcher == 0) // If we don't have a batcher yet, make one now.
Batcher = new BatcherClass(this);
- // The Batcher will queue them passes up
- MP->addToPassManager(Batcher, Destroyed, Provided);
+ // The Batcher will queue the passes up
+ MP->addToPassManager(Batcher, AnUsage);
}
// closeBatcher - Terminate the batcher that is being worked on.
typedef PassClass BatcherClass;
// ParentClass - The type of the parent PassManager...
- typedef PassManagerT<Method> ParentClass;
+ typedef PassManagerT<Function> ParentClass;
// PMType - The type of the passmanager that subclasses this class
typedef PassManagerT<BasicBlock> PMType;
// runPass - Specify how the pass should be run on the UnitType
static bool runPass(PassClass *P, BasicBlock *M) {
// todo, init and finalize
- return P->runOnBasicBlock(M);
+ return P->runOnBasicBlock(*M);
}
+ // Dummy implementation of PassStarted/PassEnded
+ static void PassStarted(Pass *P) {}
+ static void PassEnded(Pass *P) {}
+
+ // getPMName() - Return the name of the unit the PassManager operates on for
+ // debugging.
+ const char *getPMName() const { return "BasicBlock"; }
+ virtual const char *getPassName() const { return "BasicBlock Pass Manager"; }
+
// Implement the BasicBlockPass interface...
- virtual bool doInitialization(Module *M);
- virtual bool runOnBasicBlock(BasicBlock *BB);
- virtual bool doFinalization(Module *M);
+ virtual bool doInitialization(Module &M);
+ virtual bool runOnBasicBlock(BasicBlock &BB);
+ virtual bool doFinalization(Module &M);
+
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesAll();
+ }
};
//===----------------------------------------------------------------------===//
-// PassManagerTraits<Method> Specialization
+// PassManagerTraits<Function> Specialization
//
-// This pass manager is used to group together all of the MethodPass's
+// This pass manager is used to group together all of the FunctionPass's
// into a single unit.
//
-template<> struct PassManagerTraits<Method> : public MethodPass {
+template<> struct PassManagerTraits<Function> : public FunctionPass {
// PassClass - The type of passes tracked by this PassManager
- typedef MethodPass PassClass;
+ typedef FunctionPass PassClass;
// SubPassClass - The types of classes that should be collated together
typedef BasicBlockPass SubPassClass;
typedef PassManagerT<Module> ParentClass;
// PMType - The type of the passmanager that subclasses this class
- typedef PassManagerT<Method> PMType;
+ typedef PassManagerT<Function> PMType;
// runPass - Specify how the pass should be run on the UnitType
- static bool runPass(PassClass *P, Method *M) {
- return P->runOnMethod(M);
+ static bool runPass(PassClass *P, Function *F) {
+ return P->runOnFunction(*F);
}
- // Implement the MethodPass interface...
- virtual bool doInitialization(Module *M);
- virtual bool runOnMethod(Method *M);
- virtual bool doFinalization(Module *M);
+ // Dummy implementation of PassStarted/PassEnded
+ static void PassStarted(Pass *P) {}
+ static void PassEnded(Pass *P) {}
+
+ // getPMName() - Return the name of the unit the PassManager operates on for
+ // debugging.
+ const char *getPMName() const { return "Function"; }
+ virtual const char *getPassName() const { return "Function Pass Manager"; }
+
+ // Implement the FunctionPass interface...
+ virtual bool doInitialization(Module &M);
+ virtual bool runOnFunction(Function &F);
+ virtual bool doFinalization(Module &M);
+
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesAll();
+ }
};
typedef Pass PassClass;
// SubPassClass - The types of classes that should be collated together
- typedef MethodPass SubPassClass;
+ typedef FunctionPass SubPassClass;
// BatcherClass - The type to use for collation of subtypes...
- typedef PassManagerT<Method> BatcherClass;
+ typedef PassManagerT<Function> BatcherClass;
// ParentClass - The type of the parent PassManager...
- typedef void ParentClass;
+ typedef AnalysisResolver ParentClass;
// runPass - Specify how the pass should be run on the UnitType
- static bool runPass(PassClass *P, Module *M) { return P->run(M); }
+ static bool runPass(PassClass *P, Module *M) { return P->run(*M); }
+
+ // getPMName() - Return the name of the unit the PassManager operates on for
+ // debugging.
+ const char *getPMName() const { return "Module"; }
+ virtual const char *getPassName() const { return "Module Pass Manager"; }
+
+ // TimingInformation - This data member maintains timing information for each
+ // of the passes that is executed.
+ //
+ TimingInfo *TimeInfo;
+
+ // PassStarted/Ended - This callback is notified any time a pass is started
+ // or stops. This is used to collect timing information about the different
+ // passes being executed.
+ //
+ void PassStarted(Pass *P) {
+ if (TimeInfo) TimeInfo->passStarted(P);
+ }
+ void PassEnded(Pass *P) {
+ if (TimeInfo) TimeInfo->passEnded(P);
+ }
- // run - Implement the Pass interface...
- virtual bool run(Module *M) {
- return ((PassManagerT<Module>*)this)->runOnUnit(M);
+ // run - Implement the PassManager interface...
+ bool run(Module &M) {
+ TimeInfo = TimingInfo::create();
+ bool Result = ((PassManagerT<Module>*)this)->runOnUnit(&M);
+ if (TimeInfo) {
+ delete TimeInfo;
+ TimeInfo = 0;
+ }
+ return Result;
}
+
+ // PassManagerTraits constructor - Create a timing info object if the user
+ // specified timing info should be collected on the command line.
+ //
+ PassManagerTraits() : TimeInfo(0) {}
};
// PassManagerTraits<BasicBlock> Implementations
//
-inline bool PassManagerTraits<BasicBlock>::doInitialization(Module *M) {
+inline bool PassManagerTraits<BasicBlock>::doInitialization(Module &M) {
bool Changed = false;
for (unsigned i = 0, e = ((PMType*)this)->Passes.size(); i != e; ++i)
((PMType*)this)->Passes[i]->doInitialization(M);
return Changed;
}
-inline bool PassManagerTraits<BasicBlock>::runOnBasicBlock(BasicBlock *BB) {
- return ((PMType*)this)->runOnUnit(BB);
+inline bool PassManagerTraits<BasicBlock>::runOnBasicBlock(BasicBlock &BB) {
+ return ((PMType*)this)->runOnUnit(&BB);
}
-inline bool PassManagerTraits<BasicBlock>::doFinalization(Module *M) {
+inline bool PassManagerTraits<BasicBlock>::doFinalization(Module &M) {
bool Changed = false;
for (unsigned i = 0, e = ((PMType*)this)->Passes.size(); i != e; ++i)
((PMType*)this)->Passes[i]->doFinalization(M);
}
-// PassManagerTraits<Method> Implementations
+// PassManagerTraits<Function> Implementations
//
-inline bool PassManagerTraits<Method>::doInitialization(Module *M) {
+inline bool PassManagerTraits<Function>::doInitialization(Module &M) {
bool Changed = false;
for (unsigned i = 0, e = ((PMType*)this)->Passes.size(); i != e; ++i)
((PMType*)this)->Passes[i]->doInitialization(M);
return Changed;
}
-inline bool PassManagerTraits<Method>::runOnMethod(Method *M) {
- return ((PMType*)this)->runOnUnit(M);
+inline bool PassManagerTraits<Function>::runOnFunction(Function &F) {
+ return ((PMType*)this)->runOnUnit(&F);
}
-inline bool PassManagerTraits<Method>::doFinalization(Module *M) {
+inline bool PassManagerTraits<Function>::doFinalization(Module &M) {
bool Changed = false;
for (unsigned i = 0, e = ((PMType*)this)->Passes.size(); i != e; ++i)
((PMType*)this)->Passes[i]->doFinalization(M);