#include "llvm/Analysis/SlotCalculator.h"
#include "llvm/Analysis/ConstantsScanner.h"
#include "llvm/Method.h"
+#include "llvm/GlobalVariable.h"
#include "llvm/Module.h"
#include "llvm/BasicBlock.h"
#include "llvm/ConstPoolVals.h"
//
void SlotCalculator::processModule() {
SC_DEBUG("begin processModule!\n");
- // Currently, the only module level declarations are methods and method
- // prototypes. We simply scavenge the types out of the methods, then add the
- // methods themselves to the value table...
+
+ // Add all of the global variables to the value table...
+ //
+ for_each(TheModule->gbegin(), TheModule->gend(),
+ bind_obj(this, &SlotCalculator::insertValue));
+
+ // Scavenge the types out of the methods, then add the methods themselves to
+ // the value table...
//
for_each(TheModule->begin(), TheModule->end(), // Insert methods...
bind_obj(this, &SlotCalculator::insertValue));
+ // Insert constants that are named at module level into the slot pool so that
+ // the module symbol table can refer to them...
+ //
if (TheModule->hasSymbolTable() && !IgnoreNamedNodes) {
SC_DEBUG("Inserting SymbolTable values:\n");
processSymbolTable(TheModule->getSymbolTable());