SymbolTable::~SymbolTable() {
#ifndef NDEBUG // Only do this in -g mode...
bool Good = true;
- for (iterator i = begin(); i != end(); i++) {
+ for (iterator i = begin(); i != end(); ++i) {
if (i->second.begin() != i->second.end()) {
- for (type_iterator I = i->second.begin(); I != i->second.end(); I++)
+ for (type_iterator I = i->second.begin(); I != i->second.end(); ++I)
cerr << "Value still in symbol table! Type = " << i->first->getName()
<< " Name = " << I->first << endl;
Good = false;