//===-- Value.cpp - Implement the Value class -----------------------------===//
-//
+//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
-//
+//
//===----------------------------------------------------------------------===//
//
-// This file implements the Value and User classes.
+// This file implements the Value and User classes.
//
//===----------------------------------------------------------------------===//
+#include "llvm/Constant.h"
+#include "llvm/DerivedTypes.h"
#include "llvm/InstrTypes.h"
+#include "llvm/Module.h"
#include "llvm/SymbolTable.h"
-#include "llvm/DerivedTypes.h"
-#include "llvm/Constant.h"
-#include "llvm/GlobalValue.h"
-#include "Support/LeakDetector.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/LeakDetector.h"
#include <algorithm>
-#include <iostream>
using namespace llvm;
//===----------------------------------------------------------------------===//
}
Value::Value(const Type *ty, unsigned scid, const std::string &name)
- : SubclassID(scid), Ty(checkType(ty)), Name(name) {
+ : SubclassID(scid), SubclassData(0), Ty(checkType(ty)),
+ UseList(0), Name(name) {
if (!isa<Constant>(this) && !isa<BasicBlock>(this))
- assert((Ty->isFirstClassType() || Ty == Type::VoidTy ||
+ assert((Ty->isFirstClassType() || Ty == Type::VoidTy ||
isa<OpaqueType>(ty)) &&
"Cannot create non-first-class values except for constants!");
if (ty == Type::VoidTy)
- assert(name == "" && "Cannot have named void values!");
+ assert(name.empty() && "Cannot have named void values!");
}
Value::~Value() {
// Check to make sure that there are no uses of this value that are still
// around when the value is destroyed. If there are, then we have a dangling
// reference and something is wrong. This code is here to print out what is
- // still being referenced. The value in question should be printed as
+ // still being referenced. The value in question should be printed as
// a <badref>
//
- if (Uses.begin() != Uses.end()) {
- std::cerr << "While deleting: " << *Ty << "%" << Name << "\n";
- for (use_const_iterator I = Uses.begin(), E = Uses.end(); I != E; ++I)
- std::cerr << "Use still stuck around after Def is destroyed:"
- << **I << "\n";
+ if (use_begin() != use_end()) {
+ DOUT << "While deleting: " << *Ty << " %" << Name << "\n";
+ for (use_iterator I = use_begin(), E = use_end(); I != E; ++I)
+ DOUT << "Use still stuck around after Def is destroyed:"
+ << **I << "\n";
}
#endif
- assert(Uses.begin() == Uses.end() &&"Uses remain when a value is destroyed!");
+ assert(use_begin() == use_end() && "Uses remain when a value is destroyed!");
// There should be no uses of this object anymore, remove it.
LeakDetector::removeGarbageObject(this);
}
+/// hasNUses - Return true if this Value has exactly N users.
+///
+bool Value::hasNUses(unsigned N) const {
+ use_const_iterator UI = use_begin(), E = use_end();
+
+ for (; N; --N, ++UI)
+ if (UI == E) return false; // Too few.
+ return UI == E;
+}
+
+/// hasNUsesOrMore - Return true if this value has N users or more. This is
+/// logically equivalent to getNumUses() >= N.
+///
+bool Value::hasNUsesOrMore(unsigned N) const {
+ use_const_iterator UI = use_begin(), E = use_end();
+
+ for (; N; --N, ++UI)
+ if (UI == E) return false; // Too few.
+
+ return true;
+}
+
+
+/// getNumUses - This method computes the number of uses of this Value. This
+/// is a linear time operation. Use hasOneUse or hasNUses to check for specific
+/// values.
+unsigned Value::getNumUses() const {
+ return (unsigned)std::distance(use_begin(), use_end());
+}
+
+
+void Value::setName(const std::string &name) {
+ if (Name == name) return; // Name is already set.
+
+ // Get the symbol table to update for this object.
+ SymbolTable *ST = 0;
+ if (Instruction *I = dyn_cast<Instruction>(this)) {
+ if (BasicBlock *P = I->getParent())
+ if (Function *PP = P->getParent())
+ ST = &PP->getSymbolTable();
+ } else if (BasicBlock *BB = dyn_cast<BasicBlock>(this)) {
+ if (Function *P = BB->getParent()) ST = &P->getSymbolTable();
+ } else if (GlobalValue *GV = dyn_cast<GlobalValue>(this)) {
+ if (Module *P = GV->getParent()) ST = &P->getSymbolTable();
+ } else if (Argument *A = dyn_cast<Argument>(this)) {
+ if (Function *P = A->getParent()) ST = &P->getSymbolTable();
+ } else {
+ assert(isa<Constant>(this) && "Unknown value type!");
+ return; // no name is setable for this.
+ }
+
+ if (!ST) // No symbol table to update? Just do the change.
+ Name = name;
+ else if (hasName()) {
+ if (!name.empty()) { // Replacing name.
+ ST->changeName(this, name);
+ } else { // Transitioning from hasName -> noname.
+ ST->remove(this);
+ Name.clear();
+ }
+ } else { // Transitioning from noname -> hasName.
+ Name = name;
+ ST->insert(this);
+ }
+}
// uncheckedReplaceAllUsesWith - This is exactly the same as replaceAllUsesWith,
// except that it doesn't have all of the asserts. The asserts fail because we
// this problem.
//
void Value::uncheckedReplaceAllUsesWith(Value *New) {
- while (!Uses.empty()) {
- Use &U = Uses.back();
+ while (!use_empty()) {
+ Use &U = *UseList;
// Must handle Constants specially, we cannot call replaceUsesOfWith on a
// constant!
if (Constant *C = dyn_cast<Constant>(U.getUser())) {
if (!isa<GlobalValue>(C))
- C->replaceUsesOfWithOnConstant(this, New, true);
- else
+ C->replaceUsesOfWithOnConstant(this, New, &U);
+ else
U.set(New);
} else {
U.set(New);