//
//===----------------------------------------------------------------------===//
//
-// This file implements the Value and User classes.
+// This file implements the Value, ValueHandle, and User classes.
//
//===----------------------------------------------------------------------===//
#include "llvm/ValueSymbolTable.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/LeakDetector.h"
+#include "llvm/Support/ManagedStatic.h"
+#include "llvm/Support/ValueHandle.h"
+#include "llvm/System/RWMutex.h"
+#include "llvm/System/Threading.h"
+#include "llvm/ADT/DenseMap.h"
#include <algorithm>
using namespace llvm;
}
Value::Value(const Type *ty, unsigned scid)
- : SubclassID(scid), SubclassData(0), VTy(checkType(ty)),
+ : SubclassID(scid), HasValueHandle(0), SubclassData(0), VTy(checkType(ty)),
UseList(0), Name(0) {
if (isa<CallInst>(this) || isa<InvokeInst>(this))
assert((VTy->isFirstClassType() || VTy == Type::VoidTy ||
}
Value::~Value() {
+ // Notify all ValueHandles (if present) that this value is going away.
+ if (HasValueHandle)
+ ValueHandleBase::ValueIsDeleted(this);
+
#ifndef NDEBUG // Only in -g mode...
// Check to make sure that there are no uses of this value that are still
// around when the value is destroyed. If there are, then we have a dangling
// this problem.
//
void Value::uncheckedReplaceAllUsesWith(Value *New) {
+ // Notify all ValueHandles (if present) that this value is going away.
+ if (HasValueHandle)
+ ValueHandleBase::ValueIsRAUWd(this, New);
+
while (!use_empty()) {
Use &U = *UseList;
// Must handle Constants specially, we cannot call replaceUsesOfWith on a
if (!isa<PointerType>(getType()))
return this;
Value *V = this;
+ unsigned MaxLookup = 6;
do {
if (Instruction *I = dyn_cast<Instruction>(V)) {
if (!isa<BitCastInst>(I) && !isa<GetElementPtrInst>(I))
return V;
}
assert(isa<PointerType>(V->getType()) && "Unexpected operand type!");
- } while (1);
+ } while (--MaxLookup);
+ return V;
}
/// DoPHITranslation - If this value is a PHI node with CurBB as its parent,
return this;
}
+//===----------------------------------------------------------------------===//
+// ValueHandleBase Class
+//===----------------------------------------------------------------------===//
+
+/// ValueHandles - This map keeps track of all of the value handles that are
+/// watching a Value*. The Value::HasValueHandle bit is used to know whether or
+/// not a value has an entry in this map.
+typedef DenseMap<Value*, ValueHandleBase*> ValueHandlesTy;
+static ManagedStatic<ValueHandlesTy> ValueHandles;
+static ManagedStatic<sys::SmartRWMutex<true> > ValueHandlesLock;
+
+/// AddToExistingUseList - Add this ValueHandle to the use list for VP, where
+/// List is known to point into the existing use list.
+void ValueHandleBase::AddToExistingUseList(ValueHandleBase **List) {
+ assert(List && "Handle list is null?");
+
+ // Splice ourselves into the list.
+ Next = *List;
+ *List = this;
+ setPrevPtr(List);
+ if (Next) {
+ Next->setPrevPtr(&Next);
+ assert(VP == Next->VP && "Added to wrong list?");
+ }
+}
+
+/// AddToUseList - Add this ValueHandle to the use list for VP.
+void ValueHandleBase::AddToUseList() {
+ assert(VP && "Null pointer doesn't have a use list!");
+ if (VP->HasValueHandle) {
+ // If this value already has a ValueHandle, then it must be in the
+ // ValueHandles map already.
+ sys::SmartScopedReader<true> Reader(&*ValueHandlesLock);
+ ValueHandleBase *&Entry = (*ValueHandles)[VP];
+ assert(Entry != 0 && "Value doesn't have any handles?");
+ AddToExistingUseList(&Entry);
+ return;
+ }
+
+ // Ok, it doesn't have any handles yet, so we must insert it into the
+ // DenseMap. However, doing this insertion could cause the DenseMap to
+ // reallocate itself, which would invalidate all of the PrevP pointers that
+ // point into the old table. Handle this by checking for reallocation and
+ // updating the stale pointers only if needed.
+ sys::SmartScopedWriter<true> Writer(&*ValueHandlesLock);
+ ValueHandlesTy &Handles = *ValueHandles;
+ const void *OldBucketPtr = Handles.getPointerIntoBucketsArray();
+
+ ValueHandleBase *&Entry = Handles[VP];
+ assert(Entry == 0 && "Value really did already have handles?");
+ AddToExistingUseList(&Entry);
+ VP->HasValueHandle = true;
+
+ // If reallocation didn't happen or if this was the first insertion, don't
+ // walk the table.
+ if (Handles.isPointerIntoBucketsArray(OldBucketPtr) ||
+ Handles.size() == 1) {
+ return;
+ }
+
+ // Okay, reallocation did happen. Fix the Prev Pointers.
+ for (ValueHandlesTy::iterator I = Handles.begin(), E = Handles.end();
+ I != E; ++I) {
+ assert(I->second && I->first == I->second->VP && "List invariant broken!");
+ I->second->setPrevPtr(&I->second);
+ }
+}
+
+/// RemoveFromUseList - Remove this ValueHandle from its current use list.
+void ValueHandleBase::RemoveFromUseList() {
+ assert(VP && VP->HasValueHandle && "Pointer doesn't have a use list!");
+
+ // Unlink this from its use list.
+ ValueHandleBase **PrevPtr = getPrevPtr();
+ assert(*PrevPtr == this && "List invariant broken");
+
+ *PrevPtr = Next;
+ if (Next) {
+ assert(Next->getPrevPtr() == &Next && "List invariant broken");
+ Next->setPrevPtr(PrevPtr);
+ return;
+ }
+
+ // If the Next pointer was null, then it is possible that this was the last
+ // ValueHandle watching VP. If so, delete its entry from the ValueHandles
+ // map.
+ sys::SmartScopedWriter<true> Writer(&*ValueHandlesLock);
+ ValueHandlesTy &Handles = *ValueHandles;
+ if (Handles.isPointerIntoBucketsArray(PrevPtr)) {
+ Handles.erase(VP);
+ VP->HasValueHandle = false;
+ }
+}
+
+
+void ValueHandleBase::ValueIsDeleted(Value *V) {
+ assert(V->HasValueHandle && "Should only be called if ValueHandles present");
+
+ // Get the linked list base, which is guaranteed to exist since the
+ // HasValueHandle flag is set.
+ ValueHandlesLock->reader_acquire();
+ ValueHandleBase *Entry = (*ValueHandles)[V];
+ ValueHandlesLock->reader_release();
+ assert(Entry && "Value bit set but no entries exist");
+
+ while (Entry) {
+ // Advance pointer to avoid invalidation.
+ ValueHandleBase *ThisNode = Entry;
+ Entry = Entry->Next;
+
+ switch (ThisNode->getKind()) {
+ case Assert:
+#ifndef NDEBUG // Only in -g mode...
+ cerr << "While deleting: " << *V->getType() << " %" << V->getNameStr()
+ << "\n";
+#endif
+ cerr << "An asserting value handle still pointed to this value!\n";
+ abort();
+ case Weak:
+ // Weak just goes to null, which will unlink it from the list.
+ ThisNode->operator=(0);
+ break;
+ case Callback:
+ // Forward to the subclass's implementation.
+ static_cast<CallbackVH*>(ThisNode)->deleted();
+ break;
+ }
+ }
+
+ // All callbacks and weak references should be dropped by now.
+ assert(!V->HasValueHandle && "All references to V were not removed?");
+}
+
+
+void ValueHandleBase::ValueIsRAUWd(Value *Old, Value *New) {
+ assert(Old->HasValueHandle &&"Should only be called if ValueHandles present");
+ assert(Old != New && "Changing value into itself!");
+
+ // Get the linked list base, which is guaranteed to exist since the
+ // HasValueHandle flag is set.
+ ValueHandlesLock->reader_acquire();
+ ValueHandleBase *Entry = (*ValueHandles)[Old];
+ ValueHandlesLock->reader_release();
+ assert(Entry && "Value bit set but no entries exist");
+
+ while (Entry) {
+ // Advance pointer to avoid invalidation.
+ ValueHandleBase *ThisNode = Entry;
+ Entry = Entry->Next;
+
+ switch (ThisNode->getKind()) {
+ case Assert:
+ // Asserting handle does not follow RAUW implicitly.
+ break;
+ case Weak:
+ // Weak goes to the new value, which will unlink it from Old's list.
+ ThisNode->operator=(New);
+ break;
+ case Callback:
+ // Forward to the subclass's implementation.
+ static_cast<CallbackVH*>(ThisNode)->allUsesReplacedWith(New);
+ break;
+ }
+ }
+}
+
+/// ~CallbackVH. Empty, but defined here to avoid emitting the vtable
+/// more than once.
+CallbackVH::~CallbackVH() {}
+
//===----------------------------------------------------------------------===//
// User Class