//
// The LLVM Compiler Infrastructure
//
-// This file was developed by the LLVM research group. It is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
#include "llvm/GlobalValue.h"
#include "llvm/Type.h"
#include "llvm/ValueSymbolTable.h"
-#include "llvm/ADT/StringExtras.h"
+#include "llvm/ADT/SmallString.h"
#include "llvm/Support/Debug.h"
-#include <algorithm>
+#include "llvm/Support/raw_ostream.h"
using namespace llvm;
// Class destructor
ValueSymbolTable::~ValueSymbolTable() {
#ifndef NDEBUG // Only do this in -g mode...
- bool LeftoverValues = true;
for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
- if (!isa<Constant>(VI->second) ) {
- DEBUG(DOUT << "Value still in symbol table! Type = '"
- << VI->second->getType()->getDescription() << "' Name = '"
- << VI->first << "'\n");
- LeftoverValues = false;
- }
- assert(LeftoverValues && "Values remain in symbol table!");
+ errs() << "Value still in symbol table! Type = '"
+ << VI->getValue()->getType()->getDescription() << "' Name = '"
+ << VI->getKeyData() << "'\n";
+ assert(vmap.empty() && "Values remain in symbol table!");
#endif
}
-// getUniqueName - Given a base name, return a string that is either equal to
-// it (or derived from it) that does not already occur in the symbol table for
-// the specified type.
-//
-std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const {
- std::string TryName = BaseName;
- const_iterator End = vmap.end();
-
- // See if the name exists
- while (vmap.find(TryName) != End) // Loop until we find a free
- TryName = BaseName + utostr(++LastUnique); // name in the symbol table
- return TryName;
-}
-
-
-// lookup a value - Returns null on failure...
-//
-Value *ValueSymbolTable::lookup(const std::string &Name) const {
- const_iterator VI = vmap.find(Name);
- if (VI != vmap.end()) // We found the symbol
- return const_cast<Value*>(VI->second);
- return 0;
-}
-
-// Strip the symbol table of its names.
-//
-bool ValueSymbolTable::strip() {
- bool RemovedSymbol = false;
- for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ) {
- Value *V = VI->second;
- ++VI;
- if (!isa<GlobalValue>(V) || cast<GlobalValue>(V)->hasInternalLinkage()) {
- // Set name to "", removing from symbol table!
- V->setName("");
- RemovedSymbol = true;
- }
- }
- return RemovedSymbol;
-}
-
// Insert a value into the symbol table with the specified name...
//
-void ValueSymbolTable::insert(Value* V) {
- assert(V && "Can't insert null Value into symbol table!");
+void ValueSymbolTable::reinsertValue(Value* V) {
assert(V->hasName() && "Can't insert nameless Value into symbol table");
- // Check to see if there is a naming conflict. If so, rename this value
- std::string UniqueName = getUniqueName(V->getName());
-
- DEBUG(DOUT << " Inserting value: " << UniqueName << ": " << *V << "\n");
-
- // Insert the vmap entry
- V->Name = UniqueName;
- vmap.insert(make_pair(V->Name, V));
+ // Try inserting the name, assuming it won't conflict.
+ if (vmap.insert(V->Name)) {
+ //DOUT << " Inserted value: " << V->Name << ": " << *V << "\n";
+ return;
+ }
+
+ // Otherwise, there is a naming conflict. Rename this value.
+ SmallString<128> UniqueName(V->getName().begin(), V->getName().end());
+
+ // The name is too already used, just free it so we can allocate a new name.
+ V->Name->Destroy();
+
+ unsigned BaseSize = UniqueName.size();
+ while (1) {
+ // Trim any suffix off.
+ UniqueName.resize(BaseSize);
+ UniqueName.append_uint_32(++LastUnique);
+ // Try insert the vmap entry with this suffix.
+ ValueName &NewName =
+ vmap.GetOrCreateValue(StringRef(UniqueName.data(),
+ UniqueName.size()));
+ if (NewName.getValue() == 0) {
+ // Newly inserted name. Success!
+ NewName.setValue(V);
+ V->Name = &NewName;
+ //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n");
+ return;
+ }
+ }
}
-// Remove a value
-bool ValueSymbolTable::remove(Value *V) {
- assert(V->hasName() && "Value doesn't have name!");
- iterator Entry = vmap.find(V->getName());
- if (Entry == vmap.end())
- return false;
-
- DEBUG(DOUT << " Removing Value: " << Entry->second->getName() << "\n");
-
- // Remove the value from the plane...
- vmap.erase(Entry);
- return true;
+void ValueSymbolTable::removeValueName(ValueName *V) {
+ //DEBUG(DOUT << " Removing Value: " << V->getKeyData() << "\n");
+ // Remove the value from the symbol table.
+ vmap.remove(V);
}
-
-// rename - Given a value with a non-empty name, remove its existing entry
-// from the symbol table and insert a new one for Name. This is equivalent to
-// doing "remove(V), V->Name = Name, insert(V)",
-//
-bool ValueSymbolTable::rename(Value *V, const std::string &name) {
- assert(V && "Can't rename a null Value");
- assert(V->hasName() && "Can't rename a nameless Value");
- assert(!V->getName().empty() && "Can't rename an Value with null name");
- assert(V->getName() != name && "Can't rename a Value with same name");
- assert(!name.empty() && "Can't rename a named Value with a null name");
-
- // Find the name
- iterator VI = vmap.find(V->getName());
-
- // If we didn't find it, we're done
- if (VI == vmap.end())
- return false;
-
- // Remove the old entry.
- vmap.erase(VI);
-
- // See if we can insert the new name.
- VI = vmap.lower_bound(name);
-
- // Is there a naming conflict?
- if (VI != vmap.end() && VI->first == name) {
- V->Name = getUniqueName( name);
- vmap.insert(make_pair(V->Name, V));
- } else {
- V->Name = name;
- vmap.insert(VI, make_pair(V->Name, V));
+/// createValueName - This method attempts to create a value name and insert
+/// it into the symbol table with the specified name. If it conflicts, it
+/// auto-renames the name and returns that instead.
+ValueName *ValueSymbolTable::createValueName(const StringRef &Name, Value *V) {
+ // In the common case, the name is not already in the symbol table.
+ ValueName &Entry = vmap.GetOrCreateValue(Name);
+ if (Entry.getValue() == 0) {
+ Entry.setValue(V);
+ //DEBUG(DOUT << " Inserted value: " << Entry.getKeyData() << ": "
+ // << *V << "\n");
+ return &Entry;
+ }
+
+ // Otherwise, there is a naming conflict. Rename this value.
+ SmallString<128> UniqueName(Name.begin(), Name.end());
+
+ while (1) {
+ // Trim any suffix off.
+ UniqueName.resize(Name.size());
+ UniqueName.append_uint_32(++LastUnique);
+
+ // Try insert the vmap entry with this suffix.
+ ValueName &NewName =
+ vmap.GetOrCreateValue(StringRef(UniqueName.data(),
+ UniqueName.size()));
+ if (NewName.getValue() == 0) {
+ // Newly inserted name. Success!
+ NewName.setValue(V);
+ //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n");
+ return &NewName;
+ }
}
-
- return true;
}
-// DumpVal - a std::for_each function for dumping a value
-//
-static void DumpVal(const std::pair<const std::string, Value *> &V) {
- DOUT << " '" << V.first << "' = ";
- V.second->dump();
- DOUT << "\n";
-}
// dump - print out the symbol table
//
void ValueSymbolTable::dump() const {
- DOUT << "ValueSymbolTable:\n";
- for_each(vmap.begin(), vmap.end(), DumpVal);
+ //DOUT << "ValueSymbolTable:\n";
+ for (const_iterator I = begin(), E = end(); I != E; ++I) {
+ //DOUT << " '" << I->getKeyData() << "' = ";
+ I->getValue()->dump();
+ //DOUT << "\n";
+ }
}