#endif
}
-// lookup a value - Returns null on failure...
-//
-Value *ValueSymbolTable::lookup(const std::string &Name) const {
- const_iterator VI = vmap.find(Name);
- if (VI != vmap.end()) // We found the symbol
- return VI->getValue();
- return 0;
-}
-
-Value *ValueSymbolTable::lookup(const char *NameBegin,
- const char *NameEnd) const {
- // FIXME: ValueSymbolTable should move to a StringRef based API.
- const_iterator VI = vmap.find(StringRef(NameBegin, NameEnd - NameBegin));
- if (VI != vmap.end()) // We found the symbol
- return VI->getValue();
- return 0;
-}
-
// Insert a value into the symbol table with the specified name...
//
void ValueSymbolTable::reinsertValue(Value* V) {
/// createValueName - This method attempts to create a value name and insert
/// it into the symbol table with the specified name. If it conflicts, it
/// auto-renames the name and returns that instead.
-ValueName *ValueSymbolTable::createValueName(const char *NameStart,
- unsigned NameLen, Value *V) {
+ValueName *ValueSymbolTable::createValueName(const StringRef &Name, Value *V) {
// In the common case, the name is not already in the symbol table.
- ValueName &Entry = vmap.GetOrCreateValue(StringRef(NameStart, NameLen));
+ ValueName &Entry = vmap.GetOrCreateValue(Name);
if (Entry.getValue() == 0) {
Entry.setValue(V);
//DEBUG(DOUT << " Inserted value: " << Entry.getKeyData() << ": "
}
// Otherwise, there is a naming conflict. Rename this value.
- SmallString<128> UniqueName(NameStart, NameStart+NameLen);
+ SmallString<128> UniqueName(Name.begin(), Name.end());
while (1) {
// Trim any suffix off.
- UniqueName.resize(NameLen);
+ UniqueName.resize(Name.size());
UniqueName.append_uint_32(++LastUnique);
// Try insert the vmap entry with this suffix.