while (!thread_system_next());
}
-int thread_switch_to_master()
+int thread_switch_to_master(ModelAction *act)
{
struct thread *old, *next;
DBG();
+ model->set_current_action(act);
old = thread_current();
old->state = THREAD_READY;
next = model->system_thread;
{
int ret = 0;
while (t->state != THREAD_COMPLETED && !ret)
- ret = thread_switch_to_master();
+ /* seq_cst is just a 'don't care' parameter */
+ ret = thread_switch_to_master(new ModelAction(THREAD_JOIN, memory_order_seq_cst, NULL, VALUE_NONE));
}
int thread_yield(void)
{
- return thread_switch_to_master();
+ /* seq_cst is just a 'don't care' parameter */
+ return thread_switch_to_master(new ModelAction(THREAD_YIELD, memory_order_seq_cst, NULL, VALUE_NONE));
}
struct thread *thread_current(void)