/* global "model" object */
#include "model.h"
-#include "snapshot.h"
#include "snapshot-interface.h"
/*
*/
static int thread_system_next(void) {
Thread *curr, *next;
-
+
curr = thread_current();
if (curr) {
if (curr->get_state() == THREAD_READY) {
thrd_t user_thread;
ucontext_t main_context;
- //Create the singleton snapshotStack object
- snapshotObject = new snapshotStack();
-
+ //Create the singleton SnapshotStack object
+ snapshotObject = new SnapshotStack();
+
model = new ModelChecker();
-
+
if (getcontext(&main_context))
return;
-
+
model->set_system_context(&main_context);
+ snapshotObject->snapshotStep(0);
+
do {
/* Start user program */
model->add_thread(new Thread(&user_thread, (void (*)(void *)) &user_main, NULL));
-
+
/* Wait for all threads to complete */
thread_wait_finish();
} while (model->next_execution());
-
+
delete model;
-
+
DEBUG("Exiting\n");
+ finalize();
}
int main_numargs;
main_args=args;
/* Let's jump in quickly and start running stuff */
- initSnapShotLibrary(10000 /*int numbackingpages*/, 1024 /*unsigned int numsnapshots*/, 1024 /*unsigned int nummemoryregions*/ , 1000 /*int numheappages*/, &real_main /*MyFuncPtr entryPoint*/);
+ initSnapShotLibrary(10000, 1024, 1024, 1000, &real_main);
}