static int pcpu_nr_slots __read_mostly;
static size_t pcpu_chunk_struct_size __read_mostly;
-/* cpus with the lowest and highest unit numbers */
-static unsigned int pcpu_first_unit_cpu __read_mostly;
-static unsigned int pcpu_last_unit_cpu __read_mostly;
+/* cpus with the lowest and highest unit addresses */
+static unsigned int pcpu_low_unit_cpu __read_mostly;
+static unsigned int pcpu_high_unit_cpu __read_mostly;
/* the address of the first chunk which starts with the kernel static area */
void *pcpu_base_addr __read_mostly;
{
void __percpu *base = __addr_to_pcpu_ptr(pcpu_base_addr);
bool in_first_chunk = false;
- unsigned long first_start, first_end;
+ unsigned long first_low, first_high;
unsigned int cpu;
/*
- * The following test on first_start/end isn't strictly
+ * The following test on unit_low/high isn't strictly
* necessary but will speed up lookups of addresses which
* aren't in the first chunk.
*/
- first_start = pcpu_chunk_addr(pcpu_first_chunk, pcpu_first_unit_cpu, 0);
- first_end = pcpu_chunk_addr(pcpu_first_chunk, pcpu_last_unit_cpu,
- pcpu_unit_pages);
- if ((unsigned long)addr >= first_start &&
- (unsigned long)addr < first_end) {
+ first_low = pcpu_chunk_addr(pcpu_first_chunk, pcpu_low_unit_cpu, 0);
+ first_high = pcpu_chunk_addr(pcpu_first_chunk, pcpu_high_unit_cpu,
+ pcpu_unit_pages);
+ if ((unsigned long)addr >= first_low &&
+ (unsigned long)addr < first_high) {
for_each_possible_cpu(cpu) {
void *start = per_cpu_ptr(base, cpu);
if (!is_vmalloc_addr(addr))
return __pa(addr);
else
- return page_to_phys(vmalloc_to_page(addr));
+ return page_to_phys(vmalloc_to_page(addr)) +
+ offset_in_page(addr);
} else
- return page_to_phys(pcpu_addr_to_page(addr));
+ return page_to_phys(pcpu_addr_to_page(addr)) +
+ offset_in_page(addr);
}
/**
PCPU_SETUP_BUG_ON(ai->nr_groups <= 0);
#ifdef CONFIG_SMP
PCPU_SETUP_BUG_ON(!ai->static_size);
+ PCPU_SETUP_BUG_ON((unsigned long)__per_cpu_start & ~PAGE_MASK);
#endif
PCPU_SETUP_BUG_ON(!base_addr);
+ PCPU_SETUP_BUG_ON((unsigned long)base_addr & ~PAGE_MASK);
PCPU_SETUP_BUG_ON(ai->unit_size < size_sum);
PCPU_SETUP_BUG_ON(ai->unit_size & ~PAGE_MASK);
PCPU_SETUP_BUG_ON(ai->unit_size < PCPU_MIN_UNIT_SIZE);
for (cpu = 0; cpu < nr_cpu_ids; cpu++)
unit_map[cpu] = UINT_MAX;
- pcpu_first_unit_cpu = NR_CPUS;
+
+ pcpu_low_unit_cpu = NR_CPUS;
+ pcpu_high_unit_cpu = NR_CPUS;
for (group = 0, unit = 0; group < ai->nr_groups; group++, unit += i) {
const struct pcpu_group_info *gi = &ai->groups[group];
unit_map[cpu] = unit + i;
unit_off[cpu] = gi->base_offset + i * ai->unit_size;
- if (pcpu_first_unit_cpu == NR_CPUS)
- pcpu_first_unit_cpu = cpu;
- pcpu_last_unit_cpu = cpu;
+ /* determine low/high unit_cpu */
+ if (pcpu_low_unit_cpu == NR_CPUS ||
+ unit_off[cpu] < unit_off[pcpu_low_unit_cpu])
+ pcpu_low_unit_cpu = cpu;
+ if (pcpu_high_unit_cpu == NR_CPUS ||
+ unit_off[cpu] > unit_off[pcpu_high_unit_cpu])
+ pcpu_high_unit_cpu = cpu;
}
}
pcpu_nr_units = unit;
areas[group] = ptr;
base = min(ptr, base);
+ }
+
+ /*
+ * Copy data and free unused parts. This should happen after all
+ * allocations are complete; otherwise, we may end up with
+ * overlapping groups.
+ */
+ for (group = 0; group < ai->nr_groups; group++) {
+ struct pcpu_group_info *gi = &ai->groups[group];
+ void *ptr = areas[group];
for (i = 0; i < gi->nr_units; i++, ptr += ai->unit_size) {
if (gi->cpu_map[i] == NR_CPUS) {
/* warn if maximum distance is further than 75% of vmalloc space */
if (max_distance > (VMALLOC_END - VMALLOC_START) * 3 / 4) {
pr_warning("PERCPU: max_distance=0x%zx too large for vmalloc "
- "space 0x%lx\n",
- max_distance, VMALLOC_END - VMALLOC_START);
+ "space 0x%lx\n", max_distance,
+ (unsigned long)(VMALLOC_END - VMALLOC_START));
#ifdef CONFIG_NEED_PER_CPU_PAGE_FIRST_CHUNK
/* and fail if we have fallback */
rc = -EINVAL;