#include <stdio.h>
#include "model.h"
+#include "action.h"
+#include "tree.h"
#include "schedule.h"
#include "common.h"
+#define INITIAL_THREAD_ID 0
+
ModelChecker *model;
ModelChecker::ModelChecker()
{
- /* First thread created (system_thread) will have id 1 */
- this->used_thread_id = 0;
+ /* First thread created will have id (INITIAL_THREAD_ID + 1) */
+ this->used_thread_id = INITIAL_THREAD_ID;
/* Initialize default scheduler */
this->scheduler = new Scheduler();
delete rootNode;
}
-int ModelChecker::get_next_id()
+void ModelChecker::reset_to_initial_state()
{
- return ++used_thread_id;
+ DEBUG("+++ Resetting to initial state +++\n");
+ std::map<thread_id_t, class Thread *>::iterator it;
+ for (it = thread_map.begin(); it != thread_map.end(); it++) {
+ delete (*it).second;
+ }
+ thread_map.clear();
+ action_trace = new action_list_t();
+ currentNode = rootNode;
+ current_action = NULL;
+ used_thread_id = INITIAL_THREAD_ID;
+ /* scheduler reset ? */
}
-void ModelChecker::add_system_thread(Thread *t)
+int ModelChecker::get_next_id()
{
- this->system_thread = t;
+ return ++used_thread_id;
}
Thread * ModelChecker::schedule_next_thread()
bool ModelChecker::next_execution()
{
num_executions++;
+ print_summary();
if ((exploring = model->get_next_backtrack()) == NULL)
return false;
model->reset_to_initial_state();
ModelAction * ModelChecker::get_last_conflict(ModelAction *act)
{
- void *loc = act->get_location();
action_type type = act->get_type();
- thread_id_t id = act->get_tid();
switch (type) {
case THREAD_CREATE:
action_list_t::reverse_iterator rit;
for (rit = action_trace->rbegin(); rit != action_trace->rend(); rit++) {
ModelAction *prev = *rit;
- if (prev->get_location() != loc)
- continue;
- if (type == ATOMIC_READ && prev->get_type() != ATOMIC_WRITE)
- continue;
- /* Conflict from the same thread is not really a conflict */
- if (id == prev->get_tid())
- return NULL;
- return prev;
+ if (act->is_dependent(prev))
+ return prev;
}
return NULL;
}
if (node->setBacktrack(act->get_tid()) != 0)
return;
- printf("Setting backtrack: conflict = %d, instead tid = %d\n",
+ DEBUG("Setting backtrack: conflict = %d, instead tid = %d\n",
prev->get_tid(), act->get_tid());
- prev->print();
- act->print();
+ if (DBG_ENABLED()) {
+ prev->print();
+ act->print();
+ }
Backtrack *back = new Backtrack(prev, action_trace);
backtrack_list.push_back(back);
}
+Backtrack * ModelChecker::get_next_backtrack()
+{
+ Backtrack *next;
+ if (backtrack_list.empty())
+ return NULL;
+ next = backtrack_list.back();
+ backtrack_list.pop_back();
+ return next;
+}
+
void ModelChecker::check_current_action(void)
{
ModelAction *next = this->current_action;
DEBUG("trying to push NULL action...\n");
return;
}
+ current_action = NULL;
nextThread = advance_backtracking_state();
next->set_node(currentNode);
set_backtracking(next);
this->action_trace->push_back(next);
}
-void ModelChecker::print_trace(void)
+void ModelChecker::print_summary(void)
{
action_list_t::iterator it;
scheduler->print();
- printf("\nTrace:\n\n");
+ printf("Trace:\n\n");
for (it = action_trace->begin(); it != action_trace->end(); it++) {
DBG();
int ModelChecker::add_thread(Thread *t)
{
thread_map[t->get_id()] = t;
+ scheduler->add_thread(t);
return 0;
}
+void ModelChecker::remove_thread(Thread *t)
+{
+ scheduler->remove_thread(t);
+}
+
int ModelChecker::switch_to_master(ModelAction *act)
{
- Thread *old, *next;
+ Thread *old;
DBG();
old = thread_current();
set_current_action(act);
old->set_state(THREAD_READY);
- next = system_thread;
- return old->swap(next);
+ return Thread::swap(old, get_system_context());
}
ModelAction::ModelAction(action_type_t type, memory_order order, void *loc, int value)
act->value = value;
}
+bool ModelAction::is_read()
+{
+ return type == ATOMIC_READ;
+}
+
+bool ModelAction::is_write()
+{
+ return type == ATOMIC_WRITE;
+}
+
+bool ModelAction::is_acquire()
+{
+ switch (order) {
+ case memory_order_acquire:
+ case memory_order_acq_rel:
+ case memory_order_seq_cst:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool ModelAction::is_release()
+{
+ switch (order) {
+ case memory_order_release:
+ case memory_order_acq_rel:
+ case memory_order_seq_cst:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool ModelAction::same_var(ModelAction *act)
+{
+ return location == act->location;
+}
+
+bool ModelAction::same_thread(ModelAction *act)
+{
+ return tid == act->tid;
+}
+
+bool ModelAction::is_dependent(ModelAction *act)
+{
+ if (!is_read() && !is_write())
+ return false;
+ if (!act->is_read() && !act->is_write())
+ return false;
+ if (same_var(act) && !same_thread(act) &&
+ (is_write() || act->is_write()))
+ return true;
+ return false;
+}
+
void ModelAction::print(void)
{
const char *type_str;