void remove_thread(Thread *t);
Thread * get_thread(thread_id_t tid) const;
Thread * get_thread(const ModelAction *act) const;
+ int get_promise_number(const Promise *promise) const;
bool is_enabled(Thread *t) const;
bool is_enabled(thread_id_t tid) const;
bool next_execution();
ModelAction * check_current_action(ModelAction *curr);
bool initialize_curr_action(ModelAction **curr);
- bool process_read(ModelAction *curr, bool second_part_of_rmw);
+ bool process_read(ModelAction *curr);
bool process_write(ModelAction *curr);
bool process_fence(ModelAction *curr);
bool process_mutex(ModelAction *curr);
bool set_latest_backtrack(ModelAction *act);
ModelAction * get_next_backtrack();
void reset_to_initial_state();
- bool resolve_promises(ModelAction *curr);
+ int get_promise_to_resolve(const ModelAction *curr) const;
+ bool resolve_promise(ModelAction *curr, unsigned int promise_idx);
void compute_promises(ModelAction *curr);
void compute_relseq_breakwrites(ModelAction *curr);
template <typename rf_type>
bool r_modification_order(ModelAction *curr, const rf_type *rf);
- bool w_modification_order(ModelAction *curr);
+ bool w_modification_order(ModelAction *curr, std::vector< ModelAction *, ModelAlloc<ModelAction *> > *send_fv);
void get_release_seq_heads(ModelAction *acquire, ModelAction *read, rel_heads_list_t *release_heads);
bool release_seq_heads(const ModelAction *rf, rel_heads_list_t *release_heads, struct release_seq *pending) const;
bool resolve_release_sequences(void *location, work_queue_t *work_queue);