#include <cstddef>
#include <ucontext.h>
-#include "schedule.h"
#include "mymemory.h"
-#include "libthreads.h"
-#include "threads.h"
#include "action.h"
-#include "clockvector.h"
#include "hashtable.h"
#include "workqueue.h"
#include "config.h"
+#include "modeltypes.h"
/* Forward declaration */
class NodeStack;
class CycleGraph;
class Promise;
+class Scheduler;
+class Thread;
/** @brief Shorthand for a list of release sequence heads */
-typedef std::vector< const ModelAction *, MyAlloc<const ModelAction *> > rel_heads_list_t;
+typedef std::vector< const ModelAction *, ModelAlloc<const ModelAction *> > rel_heads_list_t;
/**
* Model checker parameter structure. Holds run-time configuration options for
void add_thread(Thread *t);
void remove_thread(Thread *t);
- Thread * get_thread(thread_id_t tid) { return thread_map->get(id_to_int(tid)); }
- Thread * get_thread(ModelAction *act) { return get_thread(act->get_tid()); }
+ Thread * get_thread(thread_id_t tid);
+ Thread * get_thread(ModelAction *act);
thread_id_t get_next_id();
int get_num_threads();
- modelclock_t get_next_seq_num();
-
- /** @return The currently executing Thread. */
- Thread * get_current_thread() { return scheduler->get_current_thread(); }
+ Thread * get_current_thread();
int switch_to_master(ModelAction *act);
ClockVector * get_cv(thread_id_t tid);
int num_feasible_executions;
bool promises_expired();
+ modelclock_t get_next_seq_num();
+
/**
* Stores the ModelAction for the current thread action. Call this
* immediately before switching from user- to system-context to pass