~ModelChecker();
/** The scheduler to use: tracks the running/ready Threads */
- class Scheduler *scheduler;
+ Scheduler *scheduler;
/** Stores the context for the main model-checking system thread (call
* once)
/** @returns the context for the main model-checking system thread */
ucontext_t * get_system_context(void) { return system_context; }
- /**
- * Stores the ModelAction for the current thread action. Call this
- * immediately before switching from user- to system-context to pass
- * data between them.
- * @param act The ModelAction created by the user-thread action
- */
- void set_current_action(ModelAction *act) { current_action = act; }
void check_current_action(void);
void print_summary(void);
Thread * schedule_next_thread();
modelclock_t get_next_seq_num();
int switch_to_master(ModelAction *act);
-
+ ClockVector * get_cv(thread_id_t tid);
bool next_execution();
MEMALLOC
modelclock_t used_sequence_numbers;
int num_executions;
+ /**
+ * Stores the ModelAction for the current thread action. Call this
+ * immediately before switching from user- to system-context to pass
+ * data between them.
+ * @param act The ModelAction created by the user-thread action
+ */
+ void set_current_action(ModelAction *act) { current_action = act; }
+
ModelAction * get_last_conflict(ModelAction *act);
void set_backtracking(ModelAction *act);
thread_id_t get_next_replay_thread();
ucontext_t *system_context;
action_list_t *action_trace;
- std::map<int, class Thread *> *thread_map;
+ std::map<int, Thread *> *thread_map;
std::map<void *, std::vector<action_list_t> > *obj_thrd_map;
std::vector<ModelAction *> *thrd_last_action;
- class NodeStack *node_stack;
+ NodeStack *node_stack;
ModelAction *next_backtrack;
};