#include <list>
#include <map>
+#include <vector>
#include <cstddef>
#include <ucontext.h>
#include "action.h"
/* Forward declaration */
-class TreeNode;
-class Backtrack;
+class NodeStack;
class ModelChecker {
public:
int switch_to_master(ModelAction *act);
bool next_execution();
- MEMALLOC
+
+ MEMALLOC
private:
int next_thread_id;
int used_sequence_numbers;
ModelAction * get_last_conflict(ModelAction *act);
void set_backtracking(ModelAction *act);
- thread_id_t advance_backtracking_state();
thread_id_t get_next_replay_thread();
- Backtrack * get_next_backtrack();
+ ModelAction * get_next_backtrack();
void reset_to_initial_state();
void print_list(action_list_t *list);
- class ModelAction *current_action;
- Backtrack *exploring;
+ ModelAction *current_action;
+ ModelAction *diverge;
thread_id_t nextThread;
ucontext_t *system_context;
action_list_t *action_trace;
- std::map<int, class Thread *, std::less< int >, MyAlloc< std::pair< const int, class Thread * > > > thread_map;
- class TreeNode *rootNode, *currentNode;
- std::list<class Backtrack *, MyAlloc< class Backtrack * > > backtrack_list;
+ std::map<int, class Thread *> thread_map;
+ class NodeStack *node_stack;
+ ModelAction *next_backtrack;
};
extern ModelChecker *model;