void check_promises_thread_disabled();
void mo_check_promises(thread_id_t tid, const ModelAction *write);
void check_promises(thread_id_t tid, ClockVector *old_cv, ClockVector * merge_cv);
- void get_release_seq_heads(ModelAction *act, rel_heads_list_t *release_heads);
bool isfeasibleprefix() const;
bool assert_bug(const char *msg);
void assert_user_bug(const char *msg);
- void set_bad_synchronization();
-
const model_params params;
Node * get_curr_node() const;
bool mo_may_allow(const ModelAction * writer, const ModelAction *reader);
bool has_asserted() const;
void set_assert();
+ void set_bad_synchronization();
bool promises_expired() const;
void execute_sleep_set();
void wake_up_sleeping_actions(ModelAction * curr);
bool process_mutex(ModelAction *curr);
bool process_thread_action(ModelAction *curr);
void process_relseq_fixup(ModelAction *curr, work_queue_t *work_queue);
+ bool read_from(ModelAction *act, const ModelAction *rf);
bool check_action_enabled(ModelAction *curr);
bool take_step();
void check_curr_backtracking(ModelAction * curr);
void add_action_to_lists(ModelAction *act);
ModelAction * get_last_action(thread_id_t tid) const;
+ ModelAction * get_last_fence_release(thread_id_t tid) const;
ModelAction * get_last_seq_cst_write(ModelAction *curr) const;
+ ModelAction * get_last_seq_cst_fence(thread_id_t tid, const ModelAction *before_fence) const;
ModelAction * get_last_unlock(ModelAction *curr) const;
void build_reads_from_past(ModelAction *curr);
ModelAction * process_rmw(ModelAction *curr);
void post_r_modification_order(ModelAction *curr, const ModelAction *rf);
bool r_modification_order(ModelAction *curr, const ModelAction *rf);
bool w_modification_order(ModelAction *curr);
+ void get_release_seq_heads(ModelAction *act, rel_heads_list_t *release_heads);
bool release_seq_heads(const ModelAction *rf, rel_heads_list_t *release_heads, struct release_seq *pending) const;
bool resolve_release_sequences(void *location, work_queue_t *work_queue);
std::vector< struct release_seq *, SnapshotAlloc<struct release_seq *> > *pending_rel_seqs;
std::vector< ModelAction *, SnapshotAlloc<ModelAction *> > *thrd_last_action;
+ std::vector< ModelAction *, SnapshotAlloc<ModelAction *> > *thrd_last_fence_release;
NodeStack *node_stack;
/** Private data members that should be snapshotted. They are grouped