void check_recency(ModelAction *curr, bool already_added);
ModelAction * get_last_conflict(ModelAction *act);
void set_backtracking(ModelAction *act);
- Thread * get_next_replay_thread();
+ Thread * get_next_thread(ModelAction *curr);
ModelAction * get_next_backtrack();
void reset_to_initial_state();
bool resolve_promises(ModelAction *curr);