void add_thread(Thread *t);
void remove_thread(Thread *t);
- Thread * get_thread(thread_id_t tid);
- Thread * get_thread(ModelAction *act);
+ Thread * get_thread(thread_id_t tid) const;
+ Thread * get_thread(ModelAction *act) const;
thread_id_t get_next_id();
int get_num_threads();
void post_r_modification_order(ModelAction *curr, const ModelAction *rf);
bool r_modification_order(ModelAction *curr, const ModelAction *rf);
bool w_modification_order(ModelAction *curr);
- bool release_seq_head(const ModelAction *rf, rel_heads_list_t *release_heads) const;
+ bool release_seq_heads(const ModelAction *rf, rel_heads_list_t *release_heads) const;
bool resolve_release_sequences(void *location, work_queue_t *work_queue);
void do_complete_join(ModelAction *join);