#include <cstddef>
#include <ucontext.h>
-#include "schedule.h"
#include "mymemory.h"
-#include "libthreads.h"
-#include "threads.h"
#include "action.h"
-#include "clockvector.h"
#include "hashtable.h"
#include "workqueue.h"
#include "config.h"
+#include "modeltypes.h"
/* Forward declaration */
class NodeStack;
class CycleGraph;
class Promise;
+class Scheduler;
+class Thread;
/** @brief Shorthand for a list of release sequence heads */
typedef std::vector< const ModelAction *, ModelAlloc<const ModelAction *> > rel_heads_list_t;
void add_thread(Thread *t);
void remove_thread(Thread *t);
- Thread * get_thread(thread_id_t tid) { return thread_map->get(id_to_int(tid)); }
- Thread * get_thread(ModelAction *act) { return get_thread(act->get_tid()); }
+ Thread * get_thread(thread_id_t tid) const;
+ Thread * get_thread(ModelAction *act) const;
thread_id_t get_next_id();
int get_num_threads();
void post_r_modification_order(ModelAction *curr, const ModelAction *rf);
bool r_modification_order(ModelAction *curr, const ModelAction *rf);
bool w_modification_order(ModelAction *curr);
- bool release_seq_head(const ModelAction *rf, rel_heads_list_t *release_heads) const;
+ bool release_seq_heads(const ModelAction *rf, rel_heads_list_t *release_heads) const;
bool resolve_release_sequences(void *location, work_queue_t *work_queue);
void do_complete_join(ModelAction *join);