-#include <mutex>
+#include "mutex.h"
#include "model.h"
#include "execution.h"
#include "clockvector.h"
#include "action.h"
-namespace std {
+namespace cdsc {
-mutex::mutex()
+mutex::mutex(int type)
{
state.locked = NULL;
- thread_id_t tid = thread_current()->get_id();
+ thread_id_t tid = thread_current_id();
state.alloc_tid = tid;
- state.alloc_clock = model->get_execution()->get_cv(tid)->getClock(tid);
+ ClockVector *cv = model->get_execution()->get_cv(tid);
+ state.alloc_clock = cv == NULL ? 0 : cv->getClock(tid);
+
+ // For recursive mutex
+ state.type = type;
+ state.lock_count = 0;
}
-
+
void mutex::lock()
{
- model->switch_to_master(new ModelAction(ATOMIC_LOCK, std::memory_order_seq_cst, this));
+ model->switch_thread(new ModelAction(ATOMIC_LOCK, std::memory_order_seq_cst, this));
}
-
+
bool mutex::try_lock()
{
- return model->switch_to_master(new ModelAction(ATOMIC_TRYLOCK, std::memory_order_seq_cst, this));
+ return model->switch_thread(new ModelAction(ATOMIC_TRYLOCK, std::memory_order_seq_cst, this));
}
void mutex::unlock()
{
- model->switch_to_master(new ModelAction(ATOMIC_UNLOCK, std::memory_order_seq_cst, this));
+ model->switch_thread(new ModelAction(ATOMIC_UNLOCK, std::memory_order_seq_cst, this));
}
}