#ifndef __NODESTACK_H__
#define __NODESTACK_H__
-#include <list>
#include <vector>
-#include <set>
#include <cstddef>
-#include "threads.h"
+#include <inttypes.h>
+
#include "mymemory.h"
+#include "schedule.h"
+#include "promise.h"
class ModelAction;
+class Thread;
+
+/**
+ * A flag used for the promise counting/combination problem within a node,
+ * denoting whether a particular Promise is
+ * <ol><li>@b applicable: can be satisfied by this Node's ModelAction and</li>
+ * <li>@b fulfilled: satisfied by this Node's ModelAction under the current
+ * configuration.</li></ol>
+ */
-typedef std::set< ModelAction *, std::less< ModelAction *>, MyAlloc< ModelAction * > > action_set_t;
+#define PROMISE_IGNORE 0 /**< This promise is inapplicable; ignore it */
+#define PROMISE_UNFULFILLED 1 /**< This promise is applicable but unfulfilled */
+#define PROMISE_FULFILLED 2 /**< This promise is applicable and fulfilled */
+#define PROMISE_MASK 0xf
+#define PROMISE_RMW 0x10
+
+typedef int promise_t;
+
+struct fairness_info {
+ unsigned int enabled_count;
+ unsigned int turns;
+ bool priority;
+};
/**
* @brief A single node in a NodeStack
*/
class Node {
public:
- Node(ModelAction *act = NULL, Node *par = NULL, int nthreads = 1);
+ Node(ModelAction *act, Node *par, int nthreads, Node *prevfairness);
~Node();
/* return true = thread choice has already been explored */
- bool has_been_explored(thread_id_t tid);
+ bool has_been_explored(thread_id_t tid) const;
/* return true = backtrack set is empty */
- bool backtrack_empty();
- void explore_child(ModelAction *act);
+ bool backtrack_empty() const;
+
+ void explore_child(ModelAction *act, enabled_type_t *is_enabled);
/* return false = thread was already in backtrack */
bool set_backtrack(thread_id_t id);
thread_id_t get_next_backtrack();
- bool is_enabled(Thread *t);
- ModelAction * get_action() { return action; }
+ bool is_enabled(Thread *t) const;
+ bool is_enabled(thread_id_t tid) const;
+ enabled_type_t enabled_status(thread_id_t tid) const;
+ ModelAction * get_action() const { return action; }
+ bool has_priority(thread_id_t tid) const;
+ int get_num_threads() const { return num_threads; }
/** @return the parent Node to this Node; that is, the action that
* occurred previously in the stack. */
Node * get_parent() const { return parent; }
- void add_read_from(ModelAction *act);
-
- void print();
+ bool add_future_value(struct future_value& fv);
+ struct future_value get_future_value() const;
+ bool increment_future_value();
+ bool future_value_empty() const;
+
+ void add_read_from(const ModelAction *act);
+ const ModelAction * get_read_from() const;
+ bool increment_read_from();
+ bool read_from_empty() const;
+ int get_read_from_size() const;
+ const ModelAction * get_read_from_at(int i) const;
+
+ void set_promise(unsigned int i, bool is_rmw);
+ bool get_promise(unsigned int i) const;
+ bool increment_promise();
+ bool promise_empty() const;
+ enabled_type_t *get_enabled_array() {return enabled_array;}
+
+ void set_misc_max(int i);
+ int get_misc() const;
+ bool increment_misc();
+ bool misc_empty() const;
+
+ void add_relseq_break(const ModelAction *write);
+ const ModelAction * get_relseq_break() const;
+ bool increment_relseq_break();
+ bool relseq_break_empty() const;
+
+ void print() const;
+ void print_may_read_from();
MEMALLOC
private:
void explore(thread_id_t tid);
- ModelAction *action;
- Node *parent;
- int num_threads;
- std::vector< bool, MyAlloc<bool> > explored_children;
- std::vector< bool, MyAlloc<bool> > backtrack;
+ ModelAction * const action;
+ Node * const parent;
+ const int num_threads;
+ std::vector< bool, ModelAlloc<bool> > explored_children;
+ std::vector< bool, ModelAlloc<bool> > backtrack;
+ std::vector< struct fairness_info, ModelAlloc< struct fairness_info> > fairness;
int numBacktracks;
+ enabled_type_t *enabled_array;
/** The set of ModelActions that this the action at this Node may read
* from. Only meaningful if this Node represents a 'read' action. */
- action_set_t *may_read_from;
+ std::vector< const ModelAction *, ModelAlloc< const ModelAction * > > may_read_from;
+
+ unsigned int read_from_index;
+
+ std::vector< struct future_value, ModelAlloc<struct future_value> > future_values;
+ std::vector< promise_t, ModelAlloc<promise_t> > promises;
+ int future_index;
+
+ std::vector< const ModelAction *, ModelAlloc<const ModelAction *> > relseq_break_writes;
+ int relseq_break_index;
+
+ int misc_index;
+ int misc_max;
};
-typedef std::list<class Node *, MyAlloc< class Node * > > node_list_t;
+typedef std::vector< Node *, ModelAlloc< Node * > > node_list_t;
/**
* @brief A stack of nodes
public:
NodeStack();
~NodeStack();
- ModelAction * explore_action(ModelAction *act);
- Node * get_head();
- Node * get_next();
+ ModelAction * explore_action(ModelAction *act, enabled_type_t * is_enabled);
+ Node * get_head() const;
+ Node * get_next() const;
void reset_execution();
-
+ void pop_restofstack(int numAhead);
int get_total_nodes() { return total_nodes; }
- void print();
+ void print() const;
MEMALLOC
private:
node_list_t node_list;
- node_list_t::iterator iter;
+
+ /**
+ * @brief the index position of the current head Node
+ *
+ * This index is relative to node_list. The index should point to the
+ * current head Node. It is negative when the list is empty.
+ */
+ int head_idx;
int total_nodes;
};