#ifndef __NODESTACK_H__
#define __NODESTACK_H__
-#include <list>
#include <vector>
#include <cstddef>
#include <inttypes.h>
bool priority;
};
-
/**
* @brief A single node in a NodeStack
*
Node * get_parent() const { return parent; }
bool add_future_value(uint64_t value, modelclock_t expiration);
- uint64_t get_future_value() const;
- modelclock_t get_future_value_expiration() const;
+ struct future_value get_future_value() const;
bool increment_future_value();
bool future_value_empty() const;
bool increment_read_from();
bool read_from_empty() const;
int get_read_from_size() const;
- const ModelAction * get_read_from_at(int i);
+ const ModelAction * get_read_from_at(int i) const;
void set_promise(unsigned int i, bool is_rmw);
bool get_promise(unsigned int i) const;
private:
void explore(thread_id_t tid);
- ModelAction *action;
- Node *parent;
- int num_threads;
+ ModelAction * const action;
+ Node * const parent;
+ const int num_threads;
std::vector< bool, ModelAlloc<bool> > explored_children;
std::vector< bool, ModelAlloc<bool> > backtrack;
std::vector< struct fairness_info, ModelAlloc< struct fairness_info> > fairness;