#include <cstddef>
#include "threads.h"
#include "mymemory.h"
+#include "clockvector.h"
class ModelAction;
PROMISE_FULFILLED /**< This promise is applicable and fulfilled */
} promise_t;
+struct future_value {
+ uint64_t value;
+ modelclock_t expiration;
+};
+
+
/**
* @brief A single node in a NodeStack
*
* occurred previously in the stack. */
Node * get_parent() const { return parent; }
- bool add_future_value(uint64_t value);
+ bool add_future_value(uint64_t value, modelclock_t expiration);
uint64_t get_future_value();
+ modelclock_t get_future_value_expiration();
bool increment_future_value();
bool future_value_empty();
const ModelAction * get_read_from();
bool increment_read_from();
bool read_from_empty();
+ int get_read_from_size();
+ const ModelAction * get_read_from_at(int i);
void set_promise(unsigned int i);
bool get_promise(unsigned int i);
unsigned int read_from_index;
- std::vector< uint64_t, MyAlloc< uint64_t > > future_values;
+ std::vector< struct future_value, MyAlloc<struct future_value> > future_values;
std::vector< promise_t, MyAlloc<promise_t> > promises;
unsigned int future_index;
};