bool set_backtrack(thread_id_t id);
thread_id_t get_next_backtrack();
bool is_enabled(Thread *t);
+ bool is_enabled(thread_id_t tid);
ModelAction * get_action() { return action; }
/** @return the parent Node to this Node; that is, the action that
public:
NodeStack();
~NodeStack();
- ModelAction * explore_action(ModelAction *act, bool * enabled);
+ ModelAction * explore_action(ModelAction *act, bool * is_enabled);
Node * get_head();
Node * get_next();
void reset_execution();