static int total_nodes;
ModelAction *action;
int num_threads;
- std::vector<bool> explored_children;
- std::vector<bool> backtrack;
+ std::vector< bool, MyAlloc<bool> > explored_children;
+ std::vector< bool, MyAlloc<bool> > backtrack;
};
-typedef std::list<class Node *> node_list_t;
+typedef std::list<class Node *, MyAlloc< class Node * > > node_list_t;
class NodeStack {
public: