/*
- * Copyright (c) by Jaroslav Kysela <perex@suse.cz>
+ * Copyright (c) by Jaroslav Kysela <perex@perex.cz>
* DRAM access routines
*
*
*
*/
-#include <sound/driver.h>
#include <linux/time.h>
#include <sound/core.h>
#include <sound/gus.h>
#include <sound/info.h>
-static int snd_gus_dram_poke(snd_gus_card_t *gus, char __user *_buffer,
+static int snd_gus_dram_poke(struct snd_gus_card *gus, char __user *_buffer,
unsigned int address, unsigned int size)
{
unsigned long flags;
}
-int snd_gus_dram_write(snd_gus_card_t *gus, char __user *buffer,
+int snd_gus_dram_write(struct snd_gus_card *gus, char __user *buffer,
unsigned int address, unsigned int size)
{
return snd_gus_dram_poke(gus, buffer, address, size);
}
-static int snd_gus_dram_peek(snd_gus_card_t *gus, char __user *_buffer,
+static int snd_gus_dram_peek(struct snd_gus_card *gus, char __user *_buffer,
unsigned int address, unsigned int size,
int rom)
{
return 0;
}
-int snd_gus_dram_read(snd_gus_card_t *gus, char __user *buffer,
+int snd_gus_dram_read(struct snd_gus_card *gus, char __user *buffer,
unsigned int address, unsigned int size,
int rom)
{