#include "structs.h"
struct CSolver {
+ SATEncoder* satEncoder;
/** This is a vector of constraints that must be satisfied. */
VectorBoolean * constraints;
/** This is a vector of all element structs that we have allocated. */
VectorElement * allElements;
-
+
/** This is a vector of all predicate structs that we have allocated. */
VectorPredicate * allPredicates;
-
+
/** This is a vector of all table structs that we have allocated. */
VectorTable * allTables;
-
+
/** This is a vector of all order structs that we have allocated. */
VectorOrder * allOrders;
-
+
/** This is a vector of all function structs that we have allocated. */
VectorFunction* allFunctions;
};
CSolver * allocCSolver();
+/** Delete solver instance. */
+
+void deleteSolver(CSolver * This);
+
/** This function creates a set containing the elements passed in the array. */
Set * createSet(CSolver *, VarType type, uint64_t * elements, uint num);
Element * getElementVar(CSolver *, Set * set);
+/** This function creates an element constrant. */
+Element * getElementConst(CSolver *, VarType type, uint64_t value);
+
/** This function creates a boolean variable. */
Boolean * getBooleanVar(CSolver *, VarType type);
/** This function adds a boolean constraint to the set of constraints
to be satisfied */
-void addBoolean(CSolver *, Boolean * constraint);
+void addConstraint(CSolver *, Boolean * constraint);
/** This function instantiates an order of type type over the set set. */
Order * createOrder(CSolver *, OrderType type, Set * set);
/** This function instantiates a boolean on two items in an order. */
Boolean * orderConstraint(CSolver *, Order * order, uint64_t first, uint64_t second);
+
+/** When everything is done, the client calls this function and then csolver starts to encode*/
+int startEncoding(CSolver*);
+
+/** After getting the solution from the SAT solver, client can get the value of an element via this function*/
+uint64_t getElementValue(CSolver*, Element* element);
+
+/** After getting the solution from the SAT solver, client can get the value of a boolean via this function*/
+bool getBooleanValue( CSolver* , Boolean* boolean);
+
+HappenedBefore getOrderConstraintValue(CSolver*, Boolean* orderConstr);
+
#endif