%z = alloca float, align 4
store float 0.000000e+00, float* %ztot, align 4
store float 1.000000e+00, float* %z, align 4
-; CHECK-LONG: blx r2
-; CHECK-NORM: blx _myadd
+; CHECK-LONG: blx r
+; CHECK-NORM: bl _myadd
call void @myadd(float* %ztot, float* %z)
ret i32 0
}