define i32 @t1() {
; CHECK: t1:
-; CHECK: ldmia
+; CHECK: pop
; V4T: t1:
-; V4T: ldmia
+; V4T: pop
%tmp = load i32* getelementptr ([0 x i32]* @X, i32 0, i32 0) ; <i32> [#uses=1]
%tmp3 = load i32* getelementptr ([0 x i32]* @X, i32 0, i32 1) ; <i32> [#uses=1]
%tmp4 = tail call i32 @f1( i32 %tmp, i32 %tmp3 ) ; <i32> [#uses=1]
define i32 @t2() {
; CHECK: t2:
-; CHECK: ldmia
+; CHECK: pop
; V4T: t2:
-; V4T: ldmia
+; V4T: pop
%tmp = load i32* getelementptr ([0 x i32]* @X, i32 0, i32 2) ; <i32> [#uses=1]
%tmp3 = load i32* getelementptr ([0 x i32]* @X, i32 0, i32 3) ; <i32> [#uses=1]
%tmp5 = load i32* getelementptr ([0 x i32]* @X, i32 0, i32 4) ; <i32> [#uses=1]
define i32 @t3() {
; CHECK: t3:
; CHECK: ldmib
-; CHECK: ldmia sp!
+; CHECK: pop
; V4T: t3:
; V4T: ldmib
; V4T: pop