; RUN: llc -mtriple=armeb-eabi -float-abi=soft -mattr=+neon %s -o - | FileCheck %s -check-prefix=CHECK -check-prefix=CHECK-BE
define <16 x i8> @vcombine8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
-; CHECK: vcombine8
-; CHECK-LE: vmov r0, r1, d16
-; CHECK-LE: vmov r2, r3, d17
-; CHECK-BE: vmov r1, r0, d16
-; CHECK-BE: vmov r3, r2, d17
- %tmp1 = load <8 x i8>* %A
- %tmp2 = load <8 x i8>* %B
+; CHECK-LABEL: vcombine8
+; CHECK-DAG: vldr [[LD0:d[0-9]+]], [r0]
+; CHECK-DAG: vldr [[LD1:d[0-9]+]], [r1]
+
+; CHECK-LE-DAG: vmov r0, r1, [[LD0]]
+; CHECK-LE-DAG: vmov r2, r3, [[LD1]]
+
+; CHECK-BE-DAG: vmov r1, r0, d16
+; CHECK-BE-DAG: vmov r3, r2, d17
+ %tmp1 = load <8 x i8>, <8 x i8>* %A
+ %tmp2 = load <8 x i8>, <8 x i8>* %B
%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
ret <16 x i8> %tmp3
}
define <8 x i16> @vcombine16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
-; CHECK: vcombine16
-; CHECK-LE: vmov r0, r1, d16
-; CHECK-LE: vmov r2, r3, d17
-; CHECK-BE: vmov r1, r0, d16
-; CHECK-BE: vmov r3, r2, d17
- %tmp1 = load <4 x i16>* %A
- %tmp2 = load <4 x i16>* %B
+; CHECK-LABEL: vcombine16
+; CHECK-DAG: vldr [[LD0:d[0-9]+]], [r0]
+; CHECK-DAG: vldr [[LD1:d[0-9]+]], [r1]
+
+; CHECK-LE-DAG: vmov r0, r1, [[LD0]]
+; CHECK-LE-DAG: vmov r2, r3, [[LD1]]
+
+; CHECK-BE-DAG: vmov r1, r0, d16
+; CHECK-BE-DAG: vmov r3, r2, d17
+ %tmp1 = load <4 x i16>, <4 x i16>* %A
+ %tmp2 = load <4 x i16>, <4 x i16>* %B
%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
ret <8 x i16> %tmp3
}
define <4 x i32> @vcombine32(<2 x i32>* %A, <2 x i32>* %B) nounwind {
-; CHECK: vcombine32
-; CHECK-LE: vmov r0, r1, d16
-; CHECK-LE: vmov r2, r3, d17
+; CHECK-LABEL: vcombine32
+
+; CHECK-DAG: vldr [[LD0:d[0-9]+]], [r0]
+; CHECK-DAG: vldr [[LD1:d[0-9]+]], [r1]
+
+; CHECK-LE: vmov r0, r1, [[LD0]]
+; CHECK-LE: vmov r2, r3, [[LD1]]
+
; CHECK-BE: vmov r1, r0, d16
; CHECK-BE: vmov r3, r2, d17
- %tmp1 = load <2 x i32>* %A
- %tmp2 = load <2 x i32>* %B
+ %tmp1 = load <2 x i32>, <2 x i32>* %A
+ %tmp2 = load <2 x i32>, <2 x i32>* %B
%tmp3 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
ret <4 x i32> %tmp3
}
define <4 x float> @vcombinefloat(<2 x float>* %A, <2 x float>* %B) nounwind {
-; CHECK: vcombinefloat
-; CHECK-LE: vmov r0, r1, d16
-; CHECK-LE: vmov r2, r3, d17
+; CHECK-LABEL: vcombinefloat
+
+; CHECK-DAG: vldr [[LD0:d[0-9]+]], [r0]
+; CHECK-DAG: vldr [[LD1:d[0-9]+]], [r1]
+
+; CHECK-LE: vmov r0, r1, [[LD0]]
+; CHECK-LE: vmov r2, r3, [[LD1]]
+
; CHECK-BE: vmov r1, r0, d16
; CHECK-BE: vmov r3, r2, d17
- %tmp1 = load <2 x float>* %A
- %tmp2 = load <2 x float>* %B
+ %tmp1 = load <2 x float>, <2 x float>* %A
+ %tmp2 = load <2 x float>, <2 x float>* %B
%tmp3 = shufflevector <2 x float> %tmp1, <2 x float> %tmp2, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
ret <4 x float> %tmp3
}
define <2 x i64> @vcombine64(<1 x i64>* %A, <1 x i64>* %B) nounwind {
-; CHECK: vcombine64
-; CHECK-LE: vmov r0, r1, d16
-; CHECK-LE: vmov r2, r3, d17
-; CHECK-BE: vmov r1, r0, d16
-; CHECK-BE: vmov r3, r2, d17
- %tmp1 = load <1 x i64>* %A
- %tmp2 = load <1 x i64>* %B
+; CHECK-LABEL: vcombine64
+; CHECK-DAG: vldr [[LD0:d[0-9]+]], [r0]
+; CHECK-DAG: vldr [[LD1:d[0-9]+]], [r1]
+
+; CHECK-LE: vmov r0, r1, [[LD0]]
+; CHECK-LE: vmov r2, r3, [[LD1]]
+
+; CHECK-BE: vmov r1, r0, [[LD0]]
+; CHECK-BE: vmov r3, r2, [[LD1]]
+ %tmp1 = load <1 x i64>, <1 x i64>* %A
+ %tmp2 = load <1 x i64>, <1 x i64>* %B
%tmp3 = shufflevector <1 x i64> %tmp1, <1 x i64> %tmp2, <2 x i32> <i32 0, i32 1>
ret <2 x i64> %tmp3
}
; CHECK-NOT: vst
; CHECK-LE: vmov r0, r1, d16
; CHECK-BE: vmov r1, r0, d16
- %tmp1 = load <8 x i16>* %A
+ %tmp1 = load <8 x i16>, <8 x i16>* %A
%tmp2 = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
ret <4 x i16> %tmp2
}
; CHECK-NOT: vst
; CHECK-LE: vmov r0, r1, d17
; CHECK-BE: vmov r1, r0, d16
- %tmp1 = load <16 x i8>* %A
+ %tmp1 = load <16 x i8>, <16 x i8>* %A
%tmp2 = shufflevector <16 x i8> %tmp1, <16 x i8> undef, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
ret <8 x i8> %tmp2
}