; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
define <8 x i8> @test_vextd(<8 x i8>* %A, <8 x i8>* %B) nounwind {
-;CHECK: test_vextd:
+;CHECK-LABEL: test_vextd:
;CHECK: vext
%tmp1 = load <8 x i8>* %A
%tmp2 = load <8 x i8>* %B
}
define <8 x i8> @test_vextRd(<8 x i8>* %A, <8 x i8>* %B) nounwind {
-;CHECK: test_vextRd:
+;CHECK-LABEL: test_vextRd:
;CHECK: vext
%tmp1 = load <8 x i8>* %A
%tmp2 = load <8 x i8>* %B
}
define <16 x i8> @test_vextq(<16 x i8>* %A, <16 x i8>* %B) nounwind {
-;CHECK: test_vextq:
+;CHECK-LABEL: test_vextq:
;CHECK: vext
%tmp1 = load <16 x i8>* %A
%tmp2 = load <16 x i8>* %B
}
define <16 x i8> @test_vextRq(<16 x i8>* %A, <16 x i8>* %B) nounwind {
-;CHECK: test_vextRq:
+;CHECK-LABEL: test_vextRq:
;CHECK: vext
%tmp1 = load <16 x i8>* %A
%tmp2 = load <16 x i8>* %B
}
define <4 x i16> @test_vextd16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
-;CHECK: test_vextd16:
+;CHECK-LABEL: test_vextd16:
;CHECK: vext
%tmp1 = load <4 x i16>* %A
%tmp2 = load <4 x i16>* %B
}
define <4 x i32> @test_vextq32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
-;CHECK: test_vextq32:
+;CHECK-LABEL: test_vextq32:
;CHECK: vext
%tmp1 = load <4 x i32>* %A
%tmp2 = load <4 x i32>* %B
; Undef shuffle indices should not prevent matching to VEXT:
define <8 x i8> @test_vextd_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind {
-;CHECK: test_vextd_undef:
+;CHECK-LABEL: test_vextd_undef:
;CHECK: vext
%tmp1 = load <8 x i8>* %A
%tmp2 = load <8 x i8>* %B
}
define <16 x i8> @test_vextRq_undef(<16 x i8>* %A, <16 x i8>* %B) nounwind {
-;CHECK: test_vextRq_undef:
+;CHECK-LABEL: test_vextRq_undef:
;CHECK: vext
%tmp1 = load <16 x i8>* %A
%tmp2 = load <16 x i8>* %B
ret <16 x i8> %tmp3
}
+define <16 x i8> @test_vextq_undef_op2(<16 x i8> %a) nounwind {
+;CHECK-LABEL: test_vextq_undef_op2:
+;CHECK: vext
+entry:
+ %tmp1 = shufflevector <16 x i8> %a, <16 x i8> undef, <16 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1>
+ ret <16 x i8> %tmp1
+}
+
+define <8 x i8> @test_vextd_undef_op2(<8 x i8> %a) nounwind {
+;CHECK-LABEL: test_vextd_undef_op2:
+;CHECK: vext
+entry:
+ %tmp1 = shufflevector <8 x i8> %a, <8 x i8> undef, <8 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1>
+ ret <8 x i8> %tmp1
+}
+
+
+define <16 x i8> @test_vextq_undef_op2_undef(<16 x i8> %a) nounwind {
+;CHECK-LABEL: test_vextq_undef_op2_undef:
+;CHECK: vext
+entry:
+ %tmp1 = shufflevector <16 x i8> %a, <16 x i8> undef, <16 x i32> <i32 2, i32 3, i32 4, i32 undef, i32 undef, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1>
+ ret <16 x i8> %tmp1
+}
+
+define <8 x i8> @test_vextd_undef_op2_undef(<8 x i8> %a) nounwind {
+;CHECK-LABEL: test_vextd_undef_op2_undef:
+;CHECK: vext
+entry:
+ %tmp1 = shufflevector <8 x i8> %a, <8 x i8> undef, <8 x i32> <i32 2, i32 3, i32 undef, i32 undef, i32 6, i32 7, i32 undef, i32 1>
+ ret <8 x i8> %tmp1
+}
+
+; Tests for ReconstructShuffle function. Indices have to be carefully
+; chosen to reach lowering phase as a BUILD_VECTOR.
+
+; One vector needs vext, the other can be handled by extract_subvector
+; Also checks interleaving of sources is handled correctly.
+; Essence: a vext is used on %A and something saner than stack load/store for final result.
+define <4 x i16> @test_interleaved(<8 x i16>* %A, <8 x i16>* %B) nounwind {
+;CHECK-LABEL: test_interleaved:
+;CHECK: vext.16
+;CHECK-NOT: vext.16
+;CHECK: vzip.16
+ %tmp1 = load <8 x i16>* %A
+ %tmp2 = load <8 x i16>* %B
+ %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 3, i32 8, i32 5, i32 9>
+ ret <4 x i16> %tmp3
+}
+
+; An undef in the shuffle list should still be optimizable
+define <4 x i16> @test_undef(<8 x i16>* %A, <8 x i16>* %B) nounwind {
+;CHECK-LABEL: test_undef:
+;CHECK: vzip.16
+ %tmp1 = load <8 x i16>* %A
+ %tmp2 = load <8 x i16>* %B
+ %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 undef, i32 8, i32 5, i32 9>
+ ret <4 x i16> %tmp3
+}
+
+; We should ignore a build_vector with more than two sources.
+; Use illegal <32 x i16> type to produce such a shuffle after legalizing types.
+; Try to look for fallback to by-element inserts.
+define <4 x i16> @test_multisource(<32 x i16>* %B) nounwind {
+;CHECK-LABEL: test_multisource:
+;CHECK: vmov.16 [[REG:d[0-9]+]][0]
+;CHECK: vmov.16 [[REG]][1]
+;CHECK: vmov.16 [[REG]][2]
+;CHECK: vmov.16 [[REG]][3]
+ %tmp1 = load <32 x i16>* %B
+ %tmp2 = shufflevector <32 x i16> %tmp1, <32 x i16> undef, <4 x i32> <i32 0, i32 8, i32 16, i32 24>
+ ret <4 x i16> %tmp2
+}
+
+; We don't handle shuffles using more than half of a 128-bit vector.
+; Again, test for fallback to by-element inserts.
+define <4 x i16> @test_largespan(<8 x i16>* %B) nounwind {
+;CHECK-LABEL: test_largespan:
+;CHECK: vmov.16 [[REG:d[0-9]+]][0]
+;CHECK: vmov.16 [[REG]][1]
+;CHECK: vmov.16 [[REG]][2]
+;CHECK: vmov.16 [[REG]][3]
+ %tmp1 = load <8 x i16>* %B
+ %tmp2 = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
+ ret <4 x i16> %tmp2
+}
+
+; The actual shuffle code only handles some cases, make sure we check
+; this rather than blindly emitting a VECTOR_SHUFFLE (infinite
+; lowering loop can result otherwise).
+define <8 x i16> @test_illegal(<8 x i16>* %A, <8 x i16>* %B) nounwind {
+;CHECK-LABEL: test_illegal:
+;CHECK: vmov.16 [[REG:d[0-9]+]][0]
+;CHECK: vmov.16 [[REG]][1]
+;CHECK: vmov.16 [[REG]][2]
+;CHECK: vmov.16 [[REG]][3]
+;CHECK: vmov.16 [[REG2:d[0-9]+]][0]
+;CHECK: vmov.16 [[REG2]][1]
+;CHECK: vmov.16 [[REG2]][2]
+;CHECK: vmov.16 [[REG2]][3]
+ %tmp1 = load <8 x i16>* %A
+ %tmp2 = load <8 x i16>* %B
+ %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 7, i32 5, i32 13, i32 3, i32 2, i32 2, i32 9>
+ ret <8 x i16> %tmp3
+}
+
+; PR11129
+; Make sure this doesn't crash
+define arm_aapcscc void @test_elem_mismatch(<2 x i64>* nocapture %src, <4 x i16>* nocapture %dest) nounwind {
+; CHECK-LABEL: test_elem_mismatch:
+; CHECK: vstr
+ %tmp0 = load <2 x i64>* %src, align 16
+ %tmp1 = bitcast <2 x i64> %tmp0 to <4 x i32>
+ %tmp2 = extractelement <4 x i32> %tmp1, i32 0
+ %tmp3 = extractelement <4 x i32> %tmp1, i32 2
+ %tmp4 = trunc i32 %tmp2 to i16
+ %tmp5 = trunc i32 %tmp3 to i16
+ %tmp6 = insertelement <4 x i16> undef, i16 %tmp4, i32 0
+ %tmp7 = insertelement <4 x i16> %tmp6, i16 %tmp5, i32 1
+ store <4 x i16> %tmp7, <4 x i16>* %dest, align 4
+ ret void
+}