target triple = "thumbv7-elf"
define i32 @vget_lanes8(<8 x i8>* %A) nounwind {
-;CHECK: vget_lanes8:
+;CHECK-LABEL: vget_lanes8:
;CHECK: vmov.s8
- %tmp1 = load <8 x i8>* %A
+ %tmp1 = load <8 x i8>, <8 x i8>* %A
%tmp2 = extractelement <8 x i8> %tmp1, i32 1
%tmp3 = sext i8 %tmp2 to i32
ret i32 %tmp3
}
define i32 @vget_lanes16(<4 x i16>* %A) nounwind {
-;CHECK: vget_lanes16:
+;CHECK-LABEL: vget_lanes16:
;CHECK: vmov.s16
- %tmp1 = load <4 x i16>* %A
+ %tmp1 = load <4 x i16>, <4 x i16>* %A
%tmp2 = extractelement <4 x i16> %tmp1, i32 1
%tmp3 = sext i16 %tmp2 to i32
ret i32 %tmp3
}
define i32 @vget_laneu8(<8 x i8>* %A) nounwind {
-;CHECK: vget_laneu8:
+;CHECK-LABEL: vget_laneu8:
;CHECK: vmov.u8
- %tmp1 = load <8 x i8>* %A
+ %tmp1 = load <8 x i8>, <8 x i8>* %A
%tmp2 = extractelement <8 x i8> %tmp1, i32 1
%tmp3 = zext i8 %tmp2 to i32
ret i32 %tmp3
}
define i32 @vget_laneu16(<4 x i16>* %A) nounwind {
-;CHECK: vget_laneu16:
+;CHECK-LABEL: vget_laneu16:
;CHECK: vmov.u16
- %tmp1 = load <4 x i16>* %A
+ %tmp1 = load <4 x i16>, <4 x i16>* %A
%tmp2 = extractelement <4 x i16> %tmp1, i32 1
%tmp3 = zext i16 %tmp2 to i32
ret i32 %tmp3
; Do a vector add to keep the extraction from being done directly from memory.
define i32 @vget_lanei32(<2 x i32>* %A) nounwind {
-;CHECK: vget_lanei32:
+;CHECK-LABEL: vget_lanei32:
;CHECK: vmov.32
- %tmp1 = load <2 x i32>* %A
+ %tmp1 = load <2 x i32>, <2 x i32>* %A
%tmp2 = add <2 x i32> %tmp1, %tmp1
%tmp3 = extractelement <2 x i32> %tmp2, i32 1
ret i32 %tmp3
}
define i32 @vgetQ_lanes8(<16 x i8>* %A) nounwind {
-;CHECK: vgetQ_lanes8:
+;CHECK-LABEL: vgetQ_lanes8:
;CHECK: vmov.s8
- %tmp1 = load <16 x i8>* %A
+ %tmp1 = load <16 x i8>, <16 x i8>* %A
%tmp2 = extractelement <16 x i8> %tmp1, i32 1
%tmp3 = sext i8 %tmp2 to i32
ret i32 %tmp3
}
define i32 @vgetQ_lanes16(<8 x i16>* %A) nounwind {
-;CHECK: vgetQ_lanes16:
+;CHECK-LABEL: vgetQ_lanes16:
;CHECK: vmov.s16
- %tmp1 = load <8 x i16>* %A
+ %tmp1 = load <8 x i16>, <8 x i16>* %A
%tmp2 = extractelement <8 x i16> %tmp1, i32 1
%tmp3 = sext i16 %tmp2 to i32
ret i32 %tmp3
}
define i32 @vgetQ_laneu8(<16 x i8>* %A) nounwind {
-;CHECK: vgetQ_laneu8:
+;CHECK-LABEL: vgetQ_laneu8:
;CHECK: vmov.u8
- %tmp1 = load <16 x i8>* %A
+ %tmp1 = load <16 x i8>, <16 x i8>* %A
%tmp2 = extractelement <16 x i8> %tmp1, i32 1
%tmp3 = zext i8 %tmp2 to i32
ret i32 %tmp3
}
define i32 @vgetQ_laneu16(<8 x i16>* %A) nounwind {
-;CHECK: vgetQ_laneu16:
+;CHECK-LABEL: vgetQ_laneu16:
;CHECK: vmov.u16
- %tmp1 = load <8 x i16>* %A
+ %tmp1 = load <8 x i16>, <8 x i16>* %A
%tmp2 = extractelement <8 x i16> %tmp1, i32 1
%tmp3 = zext i16 %tmp2 to i32
ret i32 %tmp3
; Do a vector add to keep the extraction from being done directly from memory.
define i32 @vgetQ_lanei32(<4 x i32>* %A) nounwind {
-;CHECK: vgetQ_lanei32:
+;CHECK-LABEL: vgetQ_lanei32:
;CHECK: vmov.32
- %tmp1 = load <4 x i32>* %A
+ %tmp1 = load <4 x i32>, <4 x i32>* %A
%tmp2 = add <4 x i32> %tmp1, %tmp1
%tmp3 = extractelement <4 x i32> %tmp2, i32 1
ret i32 %tmp3
%arg0_uint16x4_t = alloca <4 x i16> ; <<4 x i16>*> [#uses=1]
%out_uint16_t = alloca i16 ; <i16*> [#uses=1]
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
- %0 = load <4 x i16>* %arg0_uint16x4_t, align 8 ; <<4 x i16>> [#uses=1]
+ %0 = load <4 x i16>, <4 x i16>* %arg0_uint16x4_t, align 8 ; <<4 x i16>> [#uses=1]
%1 = extractelement <4 x i16> %0, i32 1 ; <i16> [#uses=1]
- store i16 %1, i16* %out_uint16_t, align 2
+ %2 = add i16 %1, %1
+ store i16 %2, i16* %out_uint16_t, align 2
br label %return
return: ; preds = %entry
%arg0_uint8x8_t = alloca <8 x i8> ; <<8 x i8>*> [#uses=1]
%out_uint8_t = alloca i8 ; <i8*> [#uses=1]
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
- %0 = load <8 x i8>* %arg0_uint8x8_t, align 8 ; <<8 x i8>> [#uses=1]
+ %0 = load <8 x i8>, <8 x i8>* %arg0_uint8x8_t, align 8 ; <<8 x i8>> [#uses=1]
%1 = extractelement <8 x i8> %0, i32 1 ; <i8> [#uses=1]
- store i8 %1, i8* %out_uint8_t, align 1
+ %2 = add i8 %1, %1
+ store i8 %2, i8* %out_uint8_t, align 1
br label %return
return: ; preds = %entry
%arg0_uint16x8_t = alloca <8 x i16> ; <<8 x i16>*> [#uses=1]
%out_uint16_t = alloca i16 ; <i16*> [#uses=1]
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
- %0 = load <8 x i16>* %arg0_uint16x8_t, align 16 ; <<8 x i16>> [#uses=1]
+ %0 = load <8 x i16>, <8 x i16>* %arg0_uint16x8_t, align 16 ; <<8 x i16>> [#uses=1]
%1 = extractelement <8 x i16> %0, i32 1 ; <i16> [#uses=1]
- store i16 %1, i16* %out_uint16_t, align 2
+ %2 = add i16 %1, %1
+ store i16 %2, i16* %out_uint16_t, align 2
br label %return
return: ; preds = %entry
%arg0_uint8x16_t = alloca <16 x i8> ; <<16 x i8>*> [#uses=1]
%out_uint8_t = alloca i8 ; <i8*> [#uses=1]
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
- %0 = load <16 x i8>* %arg0_uint8x16_t, align 16 ; <<16 x i8>> [#uses=1]
+ %0 = load <16 x i8>, <16 x i8>* %arg0_uint8x16_t, align 16 ; <<16 x i8>> [#uses=1]
%1 = extractelement <16 x i8> %0, i32 1 ; <i8> [#uses=1]
- store i8 %1, i8* %out_uint8_t, align 1
+ %2 = add i8 %1, %1
+ store i8 %2, i8* %out_uint8_t, align 1
br label %return
return: ; preds = %entry
}
define <8 x i8> @vset_lane8(<8 x i8>* %A, i8 %B) nounwind {
-;CHECK: vset_lane8:
+;CHECK-LABEL: vset_lane8:
;CHECK: vmov.8
- %tmp1 = load <8 x i8>* %A
+ %tmp1 = load <8 x i8>, <8 x i8>* %A
%tmp2 = insertelement <8 x i8> %tmp1, i8 %B, i32 1
ret <8 x i8> %tmp2
}
define <4 x i16> @vset_lane16(<4 x i16>* %A, i16 %B) nounwind {
-;CHECK: vset_lane16:
+;CHECK-LABEL: vset_lane16:
;CHECK: vmov.16
- %tmp1 = load <4 x i16>* %A
+ %tmp1 = load <4 x i16>, <4 x i16>* %A
%tmp2 = insertelement <4 x i16> %tmp1, i16 %B, i32 1
ret <4 x i16> %tmp2
}
define <2 x i32> @vset_lane32(<2 x i32>* %A, i32 %B) nounwind {
-;CHECK: vset_lane32:
+;CHECK-LABEL: vset_lane32:
;CHECK: vmov.32
- %tmp1 = load <2 x i32>* %A
+ %tmp1 = load <2 x i32>, <2 x i32>* %A
%tmp2 = insertelement <2 x i32> %tmp1, i32 %B, i32 1
ret <2 x i32> %tmp2
}
define <16 x i8> @vsetQ_lane8(<16 x i8>* %A, i8 %B) nounwind {
-;CHECK: vsetQ_lane8:
+;CHECK-LABEL: vsetQ_lane8:
;CHECK: vmov.8
- %tmp1 = load <16 x i8>* %A
+ %tmp1 = load <16 x i8>, <16 x i8>* %A
%tmp2 = insertelement <16 x i8> %tmp1, i8 %B, i32 1
ret <16 x i8> %tmp2
}
define <8 x i16> @vsetQ_lane16(<8 x i16>* %A, i16 %B) nounwind {
-;CHECK: vsetQ_lane16:
+;CHECK-LABEL: vsetQ_lane16:
;CHECK: vmov.16
- %tmp1 = load <8 x i16>* %A
+ %tmp1 = load <8 x i16>, <8 x i16>* %A
%tmp2 = insertelement <8 x i16> %tmp1, i16 %B, i32 1
ret <8 x i16> %tmp2
}
define <4 x i32> @vsetQ_lane32(<4 x i32>* %A, i32 %B) nounwind {
-;CHECK: vsetQ_lane32:
-;CHECK: vmov.32
- %tmp1 = load <4 x i32>* %A
+;CHECK-LABEL: vsetQ_lane32:
+;CHECK: vmov.32 d{{.*}}[1], r1
+ %tmp1 = load <4 x i32>, <4 x i32>* %A
%tmp2 = insertelement <4 x i32> %tmp1, i32 %B, i32 1
ret <4 x i32> %tmp2
}
define arm_aapcs_vfpcc <2 x float> @test_vset_lanef32(float %arg0_float32_t, <2 x float> %arg1_float32x2_t) nounwind {
-;CHECK: test_vset_lanef32:
+;CHECK-LABEL: test_vset_lanef32:
;CHECK: vmov.f32 s3, s0
;CHECK: vmov.f64 d0, d1
entry:
; be an immediate constant. Make sure a variable lane number is handled.
define i32 @vget_variable_lanes8(<8 x i8>* %A, i32 %B) nounwind {
- %tmp1 = load <8 x i8>* %A
+ %tmp1 = load <8 x i8>, <8 x i8>* %A
%tmp2 = extractelement <8 x i8> %tmp1, i32 %B
%tmp3 = sext i8 %tmp2 to i32
ret i32 %tmp3
}
define i32 @vgetQ_variable_lanei32(<4 x i32>* %A, i32 %B) nounwind {
- %tmp1 = load <4 x i32>* %A
+ %tmp1 = load <4 x i32>, <4 x i32>* %A
%tmp2 = add <4 x i32> %tmp1, %tmp1
%tmp3 = extractelement <4 x i32> %tmp2, i32 %B
ret i32 %tmp3