define void @vst1i8(i8* %A, <8 x i8>* %B) nounwind {
;CHECK: vst1i8:
;Check the alignment value. Max for this instruction is 64 bits:
-;CHECK: vst1.8 {d0}, [r0, :64]
+;CHECK: vst1.8 {d16}, [r0, :64]
%tmp1 = load <8 x i8>* %B
call void @llvm.arm.neon.vst1.v8i8(i8* %A, <8 x i8> %tmp1, i32 16)
ret void
define void @vst1Qi8(i8* %A, <16 x i8>* %B) nounwind {
;CHECK: vst1Qi8:
;Check the alignment value. Max for this instruction is 128 bits:
-;CHECK: vst1.8 {d0, d1}, [r0, :64]
+;CHECK: vst1.8 {d16, d17}, [r0, :64]
%tmp1 = load <16 x i8>* %B
call void @llvm.arm.neon.vst1.v16i8(i8* %A, <16 x i8> %tmp1, i32 8)
ret void
define void @vst1Qi16(i16* %A, <8 x i16>* %B) nounwind {
;CHECK: vst1Qi16:
;Check the alignment value. Max for this instruction is 128 bits:
-;CHECK: vst1.16 {d0, d1}, [r0, :128]
+;CHECK: vst1.16 {d16, d17}, [r0, :128]
%tmp0 = bitcast i16* %A to i8*
%tmp1 = load <8 x i16>* %B
call void @llvm.arm.neon.vst1.v8i16(i8* %tmp0, <8 x i16> %tmp1, i32 32)