define <8 x i8> @vzipi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
;CHECK: vzipi8:
;CHECK: vzip.8
+;CHECK-NEXT: vadd.i8
%tmp1 = load <8 x i8>* %A
%tmp2 = load <8 x i8>* %B
%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
define <4 x i16> @vzipi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
;CHECK: vzipi16:
;CHECK: vzip.16
+;CHECK-NEXT: vadd.i16
%tmp1 = load <4 x i16>* %A
%tmp2 = load <4 x i16>* %B
%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
define <16 x i8> @vzipQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
;CHECK: vzipQi8:
;CHECK: vzip.8
+;CHECK-NEXT: vadd.i8
%tmp1 = load <16 x i8>* %A
%tmp2 = load <16 x i8>* %B
%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23>
define <8 x i16> @vzipQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
;CHECK: vzipQi16:
;CHECK: vzip.16
+;CHECK-NEXT: vadd.i16
%tmp1 = load <8 x i16>* %A
%tmp2 = load <8 x i16>* %B
%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
define <4 x i32> @vzipQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
;CHECK: vzipQi32:
;CHECK: vzip.32
+;CHECK-NEXT: vadd.i32
%tmp1 = load <4 x i32>* %A
%tmp2 = load <4 x i32>* %B
%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
define <4 x float> @vzipQf(<4 x float>* %A, <4 x float>* %B) nounwind {
;CHECK: vzipQf:
;CHECK: vzip.32
+;CHECK-NEXT: vadd.f32
%tmp1 = load <4 x float>* %A
%tmp2 = load <4 x float>* %B
%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 4, i32 1, i32 5>