%0 = zext i32 %n to i64
%vla = alloca i32, i64 %0, align 128
%vla1 = alloca i32, i64 %0, align 128
- %a2 = getelementptr inbounds %struct.s* %a, i64 0, i32 0
- %1 = load i32* %a2, align 4, !tbaa !0
- store i32 %1, i32* %vla1, align 128, !tbaa !0
- %b = getelementptr inbounds %struct.s* %a, i64 0, i32 1
- %2 = load i32* %b, align 4, !tbaa !0
- %arrayidx3 = getelementptr inbounds i32* %vla1, i64 1
- store i32 %2, i32* %arrayidx3, align 4, !tbaa !0
+ %a2 = getelementptr inbounds %struct.s, %struct.s* %a, i64 0, i32 0
+ %1 = load i32, i32* %a2, align 4
+ store i32 %1, i32* %vla1, align 128
+ %b = getelementptr inbounds %struct.s, %struct.s* %a, i64 0, i32 1
+ %2 = load i32, i32* %b, align 4
+ %arrayidx3 = getelementptr inbounds i32, i32* %vla1, i64 1
+ store i32 %2, i32* %arrayidx3, align 4
call void @bar(i32* %vla1, i32* %vla) #0
ret void
}
attributes #0 = { nounwind }
-
-!0 = metadata !{metadata !"int", metadata !1}
-!1 = metadata !{metadata !"omnipotent char", metadata !2}
-!2 = metadata !{metadata !"Simple C/C++ TBAA"}