%index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds float, float* %b, i64 %index
%1 = bitcast float* %0 to <4 x float>*
- %wide.load = load <4 x float>* %1, align 4
+ %wide.load = load <4 x float>, <4 x float>* %1, align 4
%.sum11 = or i64 %index, 4
%2 = getelementptr float, float* %b, i64 %.sum11
%3 = bitcast float* %2 to <4 x float>*
- %wide.load8 = load <4 x float>* %3, align 4
+ %wide.load8 = load <4 x float>, <4 x float>* %3, align 4
%4 = fadd <4 x float> %wide.load, <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>
%5 = fadd <4 x float> %wide.load8, <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>
%6 = getelementptr inbounds float, float* %a, i64 %index