attributes #0 = { "ShaderType"="0" }
+; CHECK-LABEL: @i8ptr_v16i8ptr
+; CHECK: S_ENDPGM
+define void @i8ptr_v16i8ptr(<16 x i8> addrspace(1)* %out, i8 addrspace(1)* %in) {
+entry:
+ %0 = bitcast i8 addrspace(1)* %in to <16 x i8> addrspace(1)*
+ %1 = load <16 x i8> addrspace(1)* %0
+ store <16 x i8> %1, <16 x i8> addrspace(1)* %out
+ ret void
+}