; CHECK: @main
; CHECK-NOT: MOV
-define void @main() {
+define void @main(<4 x float> inreg %reg0) #0 {
entry:
- %0 = call float @llvm.R600.load.input(i32 0)
+ %0 = extractelement <4 x float> %reg0, i32 0
%1 = call float @fabs(float %0)
%2 = fptoui float %1 to i32
%3 = bitcast i32 %2 to float
ret void
}
-declare float @llvm.R600.load.input(i32) readnone
declare float @fabs(float ) readnone
-declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
\ No newline at end of file
+declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
+
+attributes #0 = { "ShaderType"="0" }
\ No newline at end of file