; Check register addition.
define float @f1(float %f1, float %f2) {
-; CHECK: f1:
+; CHECK-LABEL: f1:
; CHECK: aebr %f0, %f2
; CHECK: br %r14
%res = fadd float %f1, %f2
; Check the low end of the AEB range.
define float @f2(float %f1, float *%ptr) {
-; CHECK: f2:
+; CHECK-LABEL: f2:
; CHECK: aeb %f0, 0(%r2)
; CHECK: br %r14
- %f2 = load float *%ptr
+ %f2 = load float , float *%ptr
%res = fadd float %f1, %f2
ret float %res
}
; Check the high end of the aligned AEB range.
define float @f3(float %f1, float *%base) {
-; CHECK: f3:
+; CHECK-LABEL: f3:
; CHECK: aeb %f0, 4092(%r2)
; CHECK: br %r14
- %ptr = getelementptr float *%base, i64 1023
- %f2 = load float *%ptr
+ %ptr = getelementptr float, float *%base, i64 1023
+ %f2 = load float , float *%ptr
%res = fadd float %f1, %f2
ret float %res
}
; Check the next word up, which needs separate address logic.
; Other sequences besides this one would be OK.
define float @f4(float %f1, float *%base) {
-; CHECK: f4:
+; CHECK-LABEL: f4:
; CHECK: aghi %r2, 4096
; CHECK: aeb %f0, 0(%r2)
; CHECK: br %r14
- %ptr = getelementptr float *%base, i64 1024
- %f2 = load float *%ptr
+ %ptr = getelementptr float, float *%base, i64 1024
+ %f2 = load float , float *%ptr
%res = fadd float %f1, %f2
ret float %res
}
; Check negative displacements, which also need separate address logic.
define float @f5(float %f1, float *%base) {
-; CHECK: f5:
+; CHECK-LABEL: f5:
; CHECK: aghi %r2, -4
; CHECK: aeb %f0, 0(%r2)
; CHECK: br %r14
- %ptr = getelementptr float *%base, i64 -1
- %f2 = load float *%ptr
+ %ptr = getelementptr float, float *%base, i64 -1
+ %f2 = load float , float *%ptr
%res = fadd float %f1, %f2
ret float %res
}
; Check that AEB allows indices.
define float @f6(float %f1, float *%base, i64 %index) {
-; CHECK: f6:
+; CHECK-LABEL: f6:
; CHECK: sllg %r1, %r3, 2
; CHECK: aeb %f0, 400(%r1,%r2)
; CHECK: br %r14
- %ptr1 = getelementptr float *%base, i64 %index
- %ptr2 = getelementptr float *%ptr1, i64 100
- %f2 = load float *%ptr2
+ %ptr1 = getelementptr float, float *%base, i64 %index
+ %ptr2 = getelementptr float, float *%ptr1, i64 100
+ %f2 = load float , float *%ptr2
%res = fadd float %f1, %f2
ret float %res
}
; Check that additions of spilled values can use AEB rather than AEBR.
define float @f7(float *%ptr0) {
-; CHECK: f7:
+; CHECK-LABEL: f7:
; CHECK: brasl %r14, foo@PLT
; CHECK: aeb %f0, 16{{[04]}}(%r15)
; CHECK: br %r14
- %ptr1 = getelementptr float *%ptr0, i64 2
- %ptr2 = getelementptr float *%ptr0, i64 4
- %ptr3 = getelementptr float *%ptr0, i64 6
- %ptr4 = getelementptr float *%ptr0, i64 8
- %ptr5 = getelementptr float *%ptr0, i64 10
- %ptr6 = getelementptr float *%ptr0, i64 12
- %ptr7 = getelementptr float *%ptr0, i64 14
- %ptr8 = getelementptr float *%ptr0, i64 16
- %ptr9 = getelementptr float *%ptr0, i64 18
- %ptr10 = getelementptr float *%ptr0, i64 20
+ %ptr1 = getelementptr float, float *%ptr0, i64 2
+ %ptr2 = getelementptr float, float *%ptr0, i64 4
+ %ptr3 = getelementptr float, float *%ptr0, i64 6
+ %ptr4 = getelementptr float, float *%ptr0, i64 8
+ %ptr5 = getelementptr float, float *%ptr0, i64 10
+ %ptr6 = getelementptr float, float *%ptr0, i64 12
+ %ptr7 = getelementptr float, float *%ptr0, i64 14
+ %ptr8 = getelementptr float, float *%ptr0, i64 16
+ %ptr9 = getelementptr float, float *%ptr0, i64 18
+ %ptr10 = getelementptr float, float *%ptr0, i64 20
- %val0 = load float *%ptr0
- %val1 = load float *%ptr1
- %val2 = load float *%ptr2
- %val3 = load float *%ptr3
- %val4 = load float *%ptr4
- %val5 = load float *%ptr5
- %val6 = load float *%ptr6
- %val7 = load float *%ptr7
- %val8 = load float *%ptr8
- %val9 = load float *%ptr9
- %val10 = load float *%ptr10
+ %val0 = load float , float *%ptr0
+ %val1 = load float , float *%ptr1
+ %val2 = load float , float *%ptr2
+ %val3 = load float , float *%ptr3
+ %val4 = load float , float *%ptr4
+ %val5 = load float , float *%ptr5
+ %val6 = load float , float *%ptr6
+ %val7 = load float , float *%ptr7
+ %val8 = load float , float *%ptr8
+ %val9 = load float , float *%ptr9
+ %val10 = load float , float *%ptr10
%ret = call float @foo()