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Conservatively handle multiple MMOs in MIsNeedChainEdge
[oota-llvm.git]
/
test
/
CodeGen
/
Thumb2
/
2009-09-28-ITBlockBug.ll
diff --git
a/test/CodeGen/Thumb2/2009-09-28-ITBlockBug.ll
b/test/CodeGen/Thumb2/2009-09-28-ITBlockBug.ll
index ac3e80a7c113af3aa0ca2f7b30f0c8b43d739b3b..52066d3f86ad494bddf9e9809a2fc2774d167731 100644
(file)
--- a/
test/CodeGen/Thumb2/2009-09-28-ITBlockBug.ll
+++ b/
test/CodeGen/Thumb2/2009-09-28-ITBlockBug.ll
@@
-5,7
+5,7
@@
@getNeighbour = external global void (i32, i32, i32, i32, %struct.pix_pos*)*, align 4 ; <void (i32, i32, i32, i32, %struct.pix_pos*)**> [#uses=2]
define void @t() nounwind {
-; CHECK: t:
+; CHECK
-LABEL
: t:
; CHECK: it eq
; CHECK-NEXT: cmpeq
entry: