; CHECK: define void @_Z4testv()
; CHECK: entry:
; CHECK: invoke void @_Z9may_throwv()
-; CHECK: to label %invoke.cont unwind label %[[LPAD_LABEL:lpad[0-9]+]]
+; CHECK: to label %invoke.cont unwind label %[[LPAD_LABEL:lpad[0-9]*]]
; Function Attrs: uwtable
-define void @_Z4testv() #0 {
+define void @_Z4testv() #0 personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) {
entry:
%exn.slot = alloca i8*
%ehselector.slot = alloca i32
br label %try.cont
; CHECK: [[LPAD_LABEL]]:{{[ ]+}}; preds = %entry
-; CHECK: landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+; CHECK: landingpad { i8*, i32 }
; CHECK-NEXT: catch i8* null
; CHECK-NEXT: [[RECOVER:\%.+]] = call i8* (...) @llvm.eh.actions(i32 1, i8* null, i32 -1, i8* (i8*, i8*)* @_Z4testv.catch)
; CHECK-NEXT: indirectbr i8* [[RECOVER]], [label %try.cont]
lpad: ; preds = %entry
- %tmp = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+ %tmp = landingpad { i8*, i32 }
catch i8* null
%tmp1 = extractvalue { i8*, i32 } %tmp, 0
store i8* %tmp1, i8** %exn.slot