-; RUN: llvm-as < %s | llc
+; RUN: llc < %s
target triple = "x86_64-mingw"
; ModuleID = 'mm.bc'
- type opaque ; type %0
- type opaque ; type %1
+ %0 = type opaque ; type %0
+ %1 = type opaque ; type %1
define internal fastcc float @computeMipmappingRho(%0* %shaderExecutionStatePtr, i32 %index, <4 x float> %texCoord, <4 x float> %texCoordDX, <4 x float> %texCoordDY) readonly {
indexCheckBlock:
primitiveTextureFetchBlock: ; preds = %indexCheckBlock
%pointerArithmeticTmp = bitcast %0* %shaderExecutionStatePtr to i8* ; <i8*> [#uses=1]
- %pointerArithmeticTmp1 = getelementptr i8* %pointerArithmeticTmp, i64 1808 ; <i8*> [#uses=1]
+ %pointerArithmeticTmp1 = getelementptr i8, i8* %pointerArithmeticTmp, i64 1808 ; <i8*> [#uses=1]
%pointerArithmeticTmp2 = bitcast i8* %pointerArithmeticTmp1 to %1** ; <%1**> [#uses=1]
- %primitivePtr = load %1** %pointerArithmeticTmp2 ; <%1*> [#uses=1]
+ %primitivePtr = load %1*, %1** %pointerArithmeticTmp2 ; <%1*> [#uses=1]
%pointerArithmeticTmp3 = bitcast %1* %primitivePtr to i8* ; <i8*> [#uses=1]
- %pointerArithmeticTmp4 = getelementptr i8* %pointerArithmeticTmp3, i64 19408 ; <i8*> [#uses=1]
+ %pointerArithmeticTmp4 = getelementptr i8, i8* %pointerArithmeticTmp3, i64 19408 ; <i8*> [#uses=1]
%pointerArithmeticTmp5 = bitcast i8* %pointerArithmeticTmp4 to %1** ; <%1**> [#uses=1]
- %primitiveTexturePtr = getelementptr %1** %pointerArithmeticTmp5, i32 %index ; <%1**> [#uses=1]
- %primitiveTexturePtr6 = load %1** %primitiveTexturePtr ; <%1*> [#uses=2]
+ %primitiveTexturePtr = getelementptr %1*, %1** %pointerArithmeticTmp5, i32 %index ; <%1**> [#uses=1]
+ %primitiveTexturePtr6 = load %1*, %1** %primitiveTexturePtr ; <%1*> [#uses=2]
br label %textureCheckBlock
textureCheckBlock: ; preds = %primitiveTextureFetchBlock
rhoCalculateBlock: ; preds = %textureCheckBlock
%pointerArithmeticTmp7 = bitcast %1* %primitiveTexturePtr6 to i8* ; <i8*> [#uses=1]
- %pointerArithmeticTmp8 = getelementptr i8* %pointerArithmeticTmp7, i64 640 ; <i8*> [#uses=1]
+ %pointerArithmeticTmp8 = getelementptr i8, i8* %pointerArithmeticTmp7, i64 640 ; <i8*> [#uses=1]
%pointerArithmeticTmp9 = bitcast i8* %pointerArithmeticTmp8 to <4 x float>* ; <<4 x float>*> [#uses=1]
- %dimensionsPtr = load <4 x float>* %pointerArithmeticTmp9, align 1 ; <<4 x float>> [#uses=2]
+ %dimensionsPtr = load <4 x float>, <4 x float>* %pointerArithmeticTmp9, align 1 ; <<4 x float>> [#uses=2]
%texDiffDX = fsub <4 x float> %texCoordDX, %texCoord ; <<4 x float>> [#uses=1]
%texDiffDY = fsub <4 x float> %texCoordDY, %texCoord ; <<4 x float>> [#uses=1]
%ddx = fmul <4 x float> %texDiffDX, %dimensionsPtr ; <<4 x float>> [#uses=2]