ret <4 x i64> %shuffle
}
-;;;
-;;; Check that some 256-bit vectors are xformed into 128 ops
-; CHECK: _A
-; CHECK: vshufpd $1
-; CHECK-NEXT: vextractf128 $1
-; CHECK-NEXT: vshufpd $1
-; CHECK-NEXT: vinsertf128 $1
-define <4 x i64> @A(<4 x i64> %a, <4 x i64> %b) nounwind uwtable readnone ssp {
-entry:
- %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 1, i32 0, i32 7, i32 6>
- ret <4 x i64> %shuffle
-}
-
-; CHECK: _B
-; CHECK: vshufpd $1, %ymm
-define <4 x i64> @B(<4 x i64> %a, <4 x i64> %b) nounwind uwtable readnone ssp {
-entry:
- %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 1, i32 undef, i32 undef, i32 6>
- ret <4 x i64> %shuffle
-}
-
-; CHECK: movlhps
-; CHECK-NEXT: vextractf128 $1
-; CHECK-NEXT: movlhps
-; CHECK-NEXT: vinsertf128 $1
-define <4 x i64> @C(<4 x i64> %a, <4 x i64> %b) nounwind uwtable readnone ssp {
-entry:
- %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 undef, i32 0, i32 undef, i32 6>
- ret <4 x i64> %shuffle
-}
-
-; CHECK: vpshufd $-96
-; CHECK: vpshufd $-6
-; CHECK: vinsertf128 $1
-define <8 x i32> @D(<8 x i32> %a, <8 x i32> %b) nounwind uwtable readnone ssp {
-entry:
- %shuffle = shufflevector <8 x i32> %a, <8 x i32> %b, <8 x i32> <i32 0, i32 0, i32 2, i32 2, i32 10, i32 10, i32 11, i32 11>
- ret <8 x i32> %shuffle
-}
-
;;; Don't crash on movd
; CHECK: _VMOVZQI2PQI
; CHECK: vmovd (%
define <8 x i32> @VMOVZQI2PQI([0 x float]* nocapture %aFOO) nounwind {
allocas:
%ptrcast.i33.i = bitcast [0 x float]* %aFOO to i32*
- %val.i34.i = load i32* %ptrcast.i33.i, align 4
- %ptroffset.i22.i992 = getelementptr [0 x float]* %aFOO, i64 0, i64 1
+ %val.i34.i = load i32, i32* %ptrcast.i33.i, align 4
+ %ptroffset.i22.i992 = getelementptr [0 x float], [0 x float]* %aFOO, i64 0, i64 1
%ptrcast.i23.i = bitcast float* %ptroffset.i22.i992 to i32*
- %val.i24.i = load i32* %ptrcast.i23.i, align 4
+ %val.i24.i = load i32, i32* %ptrcast.i23.i, align 4
%updatedret.i30.i = insertelement <8 x i32> undef, i32 %val.i34.i, i32 1
ret <8 x i32> %updatedret.i30.i
}
%vecext.i = extractelement <2 x i64> %a, i32 0
ret i64 %vecext.i
}
+
+; PR22685
+; CHECK: mov00
+; CHECK: vmovss
+define <8 x float> @mov00_8f32(float* %ptr) {
+ %val = load float, float* %ptr
+ %vec = insertelement <8 x float> zeroinitializer, float %val, i32 0
+ ret <8 x float> %vec
+}