%1 = fsub <16 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>
ret <16 x float> %1
}
+
+;;; Don't crash on build vector
+; CHECK: @build_vec_16x16
+; CHECK: vmovd
+define <16 x i16> @build_vec_16x16(i16 %a) nounwind readonly {
+ %res = insertelement <16 x i16> <i16 undef, i16 0, i16 0, i16 0, i16 0, i16 0, i16 0, i16 0, i16 0, i16 0, i16 0, i16 0, i16 0, i16 0, i16 0, i16 0>, i16 %a, i32 0
+ ret <16 x i16> %res
+}