ret i32 0
}
-declare void @llvm.memset.p0i8.i32(i8* nocapture, i8, i32, i1) #1
+declare void @llvm.memset.p0i8.i32(i8* nocapture, i8, i32, i32, i1) #1
@AA = common global [100 x i8] zeroinitializer, align 1
; CHECK: mov{{l|q}} %{{e|r}}ax, AA
entry:
- call void @llvm.memset.p0i8.i32(i8* getelementptr inbounds ([100 x i8], [100 x i8]* @AA, i32 0, i32 0), i8 33, i32 24, i1 false)
+ call void @llvm.memset.p0i8.i32(i8* getelementptr inbounds ([100 x i8], [100 x i8]* @AA, i32 0, i32 0), i8 33, i32 24, i32 1, i1 false)
ret void
}