bb8: ; preds = %.loopexit
%tmp9 = sext i32 %.04 to i64 ; <i64> [#uses=1]
- %tmp10 = getelementptr inbounds %0* %arg, i64 0, i32 11, i64 %tmp9 ; <i8*> [#uses=1]
+ %tmp10 = getelementptr inbounds %0, %0* %arg, i64 0, i32 11, i64 %tmp9 ; <i8*> [#uses=1]
store i8 0, i8* %tmp10, align 1
ret void
%A2 = alloca <2 x i8>
%A1 = alloca i1
%A = alloca i32
- %L = load i8* %0
+ %L = load i8, i8* %0
store i8 -37, i8* %0
%E = extractelement <4 x i64> zeroinitializer, i32 2
%Shuff = shufflevector <4 x i64> zeroinitializer, <4 x i64> zeroinitializer, <4 x i32> <i32 5, i32 7, i32 1, i32 3>